Vulkan Refactoring - Added KRRenderPass, WIP refactorign KRScene::RenderFrame
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@@ -79,7 +79,6 @@ public:
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void _setActiveTexture(int i);
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void _setWrapModeS(GLuint i, GLuint wrap_mode);
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void _setWrapModeT(GLuint i, GLuint wrap_mode);
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void _setMaxAnisotropy(int i, float max_anisotropy);
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void _clearGLState();
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void setMaxAnisotropy(float max_anisotropy);
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@@ -98,7 +97,7 @@ private:
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int m_boundTextureHandles[KRENGINE_MAX_TEXTURE_UNITS];
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GLuint m_wrapModeS[KRENGINE_MAX_TEXTURE_UNITS];
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GLuint m_wrapModeT[KRENGINE_MAX_TEXTURE_UNITS];
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float m_maxAnisotropy[KRENGINE_MAX_TEXTURE_UNITS];
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float m_maxAnisotropy;
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std::set<KRTexture *> m_activeTextures;
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