Fixed bug in material loader that resulted in corrupted displays for materials with > 64 characters in the name
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4099
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@@ -67,7 +67,6 @@ KRModel::~KRModel() {
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void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModelToView, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass) {
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//fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
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if(renderPass != KRNode::RENDER_PASS_FLARES) {
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if(m_materials.size() == 0) {
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