Refactored many functions out of KREngine.mm into KRCamera.cpp in preparation for alpha transparent polygon sorting structures which will be owned by KRCamera
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4065
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@@ -52,6 +52,8 @@ public:
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void loadFragmentShader(const std::string &name, const std::string &path);
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void loadVertexShader(const std::string &name, const std::string &path);
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const std::string &getFragShaderSource(const std::string &name);
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const std::string &getVertShaderSource(const std::string &name);
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KRShader *getShader(std::string shader_name, KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality, bool bLightMap, bool bDiffuseMapScale,bool bSpecMapScale, bool bNormalMapScale, bool bDiffuseMapOffset, bool bSpecMapOffset, bool bNormalMapOffset, bool bAlphaTest, KRNode::RenderPass renderPass);
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