Refactored many functions out of KREngine.mm into KRCamera.cpp in preparation for alpha transparent polygon sorting structures which will be owned by KRCamera

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4065
This commit is contained in:
kearwood
2012-08-15 21:26:06 +00:00
parent e8ad725d45
commit 29e2181c7e
16 changed files with 997 additions and 1024 deletions

View File

@@ -52,6 +52,8 @@ public:
void loadFragmentShader(const std::string &name, const std::string &path);
void loadVertexShader(const std::string &name, const std::string &path);
const std::string &getFragShaderSource(const std::string &name);
const std::string &getVertShaderSource(const std::string &name);
KRShader *getShader(std::string shader_name, KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality, bool bLightMap, bool bDiffuseMapScale,bool bSpecMapScale, bool bNormalMapScale, bool bDiffuseMapOffset, bool bSpecMapOffset, bool bNormalMapOffset, bool bAlphaTest, KRNode::RenderPass renderPass);