Re-enable camera sky box draw call
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@@ -275,7 +275,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
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// Render a full screen quad
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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vkCmdDraw(commandBuffer, 4, 1, 0, 0);
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}
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GL_POP_GROUP_MARKER;
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