Implemented KRViewport object, which reduces redundant KRMat4 calculations and paves the way for upcoming rendering features.
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40142
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@@ -153,7 +153,7 @@ KRNode *KRNode::LoadXML(KRScene &scene, tinyxml2::XMLElement *e) {
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#if TARGET_OS_IPHONE
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void KRNode::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) {
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void KRNode::render(KRCamera *pCamera, KRContext *pContext, const KRViewport &viewport, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, RenderPass renderPass) {
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}
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#endif
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