KRMaterial is now using KRResourceRequest's to load textures

This commit is contained in:
2025-11-14 23:33:44 -08:00
parent dec5872cf6
commit 2e9fac869a
5 changed files with 12 additions and 18 deletions

View File

@@ -321,7 +321,7 @@ void KRModel::preStream(const KRViewport& viewport, std::list<KRResourceRequest>
for (int i = 0; i < kMeshLODCount; i++) {
if (m_meshes[i].isBound()) {
m_meshes[i].get()->preStream(lod_coverage);
m_meshes[i].get()->preStream(resourceRequests, lod_coverage);
}
}