Implemented KRBundle's

Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
This commit is contained in:
kearwood
2012-09-11 03:06:35 +00:00
parent c7b7c20310
commit 34c7dc7b53
57 changed files with 1841 additions and 1089 deletions

View File

@@ -9,6 +9,7 @@
#ifndef KREngine_KRContext_h
#define KREngine_KRContext_h
#import "KRBundleManager.h"
#import "KRSceneManager.h"
#import "KRTextureManager.h"
#import "KRMaterialManager.h"
@@ -21,8 +22,10 @@ public:
KRContext();
~KRContext();
void loadResource(const std::string &file_name, KRDataBlock *data);
void loadResource(std::string path);
KRBundleManager *getBundleManager();
KRSceneManager *getSceneManager();
KRTextureManager *getTextureManager();
KRMaterialManager *getMaterialManager();
@@ -32,6 +35,7 @@ public:
KRCamera *createCamera(int width, int height);
private:
KRBundleManager *m_pBundleManager;
KRSceneManager *m_pSceneManager;
KRTextureManager *m_pTextureManager;
KRMaterialManager *m_pMaterialManager;