Implemented KRBundle's

Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
This commit is contained in:
kearwood
2012-09-11 03:06:35 +00:00
parent c7b7c20310
commit 34c7dc7b53
57 changed files with 1841 additions and 1089 deletions

View File

@@ -25,7 +25,7 @@ public:
#if TARGET_OS_IPHONE
virtual bool render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
virtual void render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass);
#endif
private: