Implemented KRBundle's

Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
This commit is contained in:
kearwood
2012-09-11 03:06:35 +00:00
parent c7b7c20310
commit 34c7dc7b53
57 changed files with 1841 additions and 1089 deletions

View File

@@ -57,7 +57,7 @@ public:
virtual std::string getExtension();
virtual bool save(const std::string& path);
static KRScene *LoadXML(KRContext &context, const std::string& path);
static KRScene *Load(KRContext &context, const std::string &name, KRDataBlock *data);
KRNode *getRootNode();
KRDirectionalLight *getFirstDirectionalLight();