Implemented KRBundle's
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
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@@ -57,7 +57,7 @@ public:
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virtual std::string getExtension();
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virtual bool save(const std::string& path);
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static KRScene *LoadXML(KRContext &context, const std::string& path);
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static KRScene *Load(KRContext &context, const std::string &name, KRDataBlock *data);
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KRNode *getRootNode();
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KRDirectionalLight *getFirstDirectionalLight();
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