Implemented KRBundle's
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
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@@ -34,6 +34,7 @@
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#import "KREngine-common.h"
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#import "KRContextObject.h"
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#import "KRDataBlock.h"
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class KRScene;
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@@ -47,7 +48,7 @@ public:
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KRSceneManager(KRContext &context);
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virtual ~KRSceneManager();
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KRScene *loadScene(const char *szName, const char *szPath);
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KRScene *loadScene(const char *szName, KRDataBlock *data);
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KRScene *getScene(const char *szName);
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KRScene *getFirstScene();
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