Implemented KRBundle's

Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
This commit is contained in:
kearwood
2012-09-11 03:06:35 +00:00
parent c7b7c20310
commit 34c7dc7b53
57 changed files with 1841 additions and 1089 deletions

View File

@@ -34,6 +34,7 @@
#import "KREngine-common.h"
#import "KRContextObject.h"
#import "KRDataBlock.h"
class KRScene;
@@ -47,7 +48,7 @@ public:
KRSceneManager(KRContext &context);
virtual ~KRSceneManager();
KRScene *loadScene(const char *szName, const char *szPath);
KRScene *loadScene(const char *szName, KRDataBlock *data);
KRScene *getScene(const char *szName);
KRScene *getFirstScene();