Implemented KRBundle's

Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
This commit is contained in:
kearwood
2012-09-11 03:06:35 +00:00
parent c7b7c20310
commit 34c7dc7b53
57 changed files with 1841 additions and 1089 deletions

View File

@@ -34,6 +34,7 @@
#import <map>
#import <string>
#import "KRCamera.h"
#import "KRDataBlock.h"
using std::map;
using std::vector;
@@ -50,8 +51,8 @@ public:
KRShaderManager(KRContext &context);
virtual ~KRShaderManager();
void loadFragmentShader(const std::string &name, const std::string &path);
void loadVertexShader(const std::string &name, const std::string &path);
void loadFragmentShader(const std::string &name, KRDataBlock *data);
void loadVertexShader(const std::string &name, KRDataBlock *data);
const std::string &getFragShaderSource(const std::string &name);
const std::string &getVertShaderSource(const std::string &name);