Implemented KRBundle's

Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
This commit is contained in:
kearwood
2012-09-11 03:06:35 +00:00
parent c7b7c20310
commit 34c7dc7b53
57 changed files with 1841 additions and 1089 deletions

View File

@@ -29,6 +29,9 @@
// or implied, of Kearwood Gilbert.
//
#define KRENGINE_MAX_TEXTURE_UNITS 8
#define KRENGINE_MAX_TEXTURE_HANDLES 20
#ifndef KRTEXTUREMANAGER_H
#define KRTEXTUREMANAGER_H
@@ -45,17 +48,21 @@ public:
KRTextureManager(KRContext &context);
virtual ~KRTextureManager();
void selectTexture(int iTextureUnit, KRTexture *pTexture);
#if TARGET_OS_IPHONE
KRTexture *loadTexture(const char *szName, const char *szPath);
KRTexture *loadTexture(const char *szName, KRDataBlock *data);
#endif
GLuint getTextureName(const char *szName);
KRTexture *getTexture(const char *szFile);
private:
std::map<std::string, KRTexture *> m_textures;
KRTexture *m_activeTextures[KRENGINE_MAX_TEXTURE_UNITS];
std::set<KRTexture *> m_textureCache;
};
#endif