Refactored, renaming "shadow map" to "light map" to avoid confusion with the shadow volume maps
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4036
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@@ -47,7 +47,7 @@ public:
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bool bEnableDiffuseMap;
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bool bEnableNormalMap;
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bool bEnableSpecMap;
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bool bEnableShadowMap;
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bool bEnableLightMap;
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bool bDebugPSSM;
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bool bDebugSuperShiny;
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bool bShowShadowBuffer;
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