Windows implementation WIP
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3rdparty/ffts/ffts-master/src/macros-neon.h
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/*
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This file is part of FFTS -- The Fastest Fourier Transform in the South
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Copyright (c) 2012, 2013, Anthony M. Blake <amb@anthonix.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the organization nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ANTHONY M. BLAKE BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __MACROS_NEON_H__
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#define __MACROS_NEON_H__
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#include "neon.h"
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#include <arm_neon.h>
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typedef float32x4_t V;
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typedef float32x4x2_t VS;
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#define ADD vaddq_f32
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#define SUB vsubq_f32
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#define MUL vmulq_f32
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#define VADD vaddq_f32
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#define VSUB vsubq_f32
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#define VMUL vmulq_f32
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#define VXOR(x,y) (vreinterpretq_f32_u32(veorq_u32(vreinterpretq_u32_f32(x), vreinterpretq_u32_f32(y))))
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#define VST vst1q_f32
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#define VLD vld1q_f32
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#define VST2 vst2q_f32
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#define VLD2 vld2q_f32
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#define VSWAPPAIRS(x) (vrev64q_f32(x))
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#define VUNPACKHI(a,b) (vcombine_f32(vget_high_f32(a), vget_high_f32(b)))
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#define VUNPACKLO(a,b) (vcombine_f32(vget_low_f32(a), vget_low_f32(b)))
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#define VBLEND(x,y) (vcombine_f32(vget_low_f32(x), vget_high_f32(y)))
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__INLINE V VLIT4(data_t f3, data_t f2, data_t f1, data_t f0) {
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data_t __attribute__ ((aligned(16))) d[4] = {f0, f1, f2, f3};
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return VLD(d);
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}
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#define VDUPRE(r) vcombine_f32(vdup_lane_f32(vget_low_f32(r),0), vdup_lane_f32(vget_high_f32(r),0))
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#define VDUPIM(r) vcombine_f32(vdup_lane_f32(vget_low_f32(r),1), vdup_lane_f32(vget_high_f32(r),1))
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#define FFTS_MALLOC(d,a) (valloc(d))
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#define FFTS_FREE(d) (free(d))
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__INLINE void STORESPR(data_t * addr, VS p) {
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vst1q_f32(addr, p.val[0]);
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vst1q_f32(addr + 4, p.val[1]);
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}
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__INLINE V IMULI(int inv, V a) {
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if(inv) return VSWAPPAIRS(VXOR(a, VLIT4(0.0f, -0.0f, 0.0f, -0.0f)));
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else return VSWAPPAIRS(VXOR(a, VLIT4(-0.0f, 0.0f, -0.0f, 0.0f)));
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}
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__INLINE V IMUL(V d, V re, V im) {
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re = VMUL(re, d);
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im = VMUL(im, VSWAPPAIRS(d));
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return VSUB(re, im);
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}
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__INLINE V IMULJ(V d, V re, V im) {
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re = VMUL(re, d);
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im = VMUL(im, VSWAPPAIRS(d));
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return VADD(re, im);
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}
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#endif
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// vim: set autoindent noexpandtab tabstop=3 shiftwidth=3:
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