Windows implementation WIP
This commit is contained in:
@@ -557,7 +557,7 @@ bool KRShader::bind(KRCamera &camera, const KRViewport &viewport, const KRMat4 &
|
||||
setUniform(KRENGINE_UNIFORM_RENDER_FRAME, 1);
|
||||
setUniform(KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME, 2);
|
||||
|
||||
#if DEBUG
|
||||
#if defined(DEBUG)
|
||||
if(shander_changed) { // FINDME!! KIP!! HACK!!
|
||||
GLint logLength;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user