Eliminated KRBoundingVolume, as it has been completely replaced by KRAABB

Added logic to eliminate redundant shader binding calls.

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40157
This commit is contained in:
kearwood
2012-11-15 23:20:59 +00:00
parent 04bd2bbe16
commit 3b352511dc
20 changed files with 70 additions and 472 deletions

View File

@@ -41,7 +41,7 @@ uniform lowp sampler2D videoFrame;
uniform lowp sampler2D renderFrame;
uniform lowp sampler2D depthFrame;
#if ENABLE_VOLUMETRIC_ENVIRONMENT == 1
#if VOLUMETRIC_ENVIRONMENT_DOWNSAMPLED == 1
uniform lowp sampler2D volumetricEnvironmentFrame;
#endif
@@ -162,7 +162,7 @@ void main()
// ---- VIDEO_BG END ----
#if ENABLE_VOLUMETRIC_ENVIRONMENT == 1
#if VOLUMETRIC_ENVIRONMENT_DOWNSAMPLED == 1
pixelColor += texture2D(volumetricEnvironmentFrame, textureCoordinate);
#endif