Added flares for light sources

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4062
This commit is contained in:
kearwood
2012-06-15 00:05:56 +00:00
parent f9cf9b7ffe
commit 3d832d1586
18 changed files with 347 additions and 77 deletions

View File

@@ -66,8 +66,10 @@ KRMat4 &KRInstance::getModelMatrix() {
#if TARGET_OS_IPHONE
void KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) {
KRNode::render(pCamera, pContext, frustrumVolume, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, renderPass);
if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT) {
if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT && renderPass != KRNode::RENDER_PASS_FLARES) {
// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
@@ -112,7 +114,6 @@ void KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume
}
KRNode::render(pCamera, pContext, frustrumVolume, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, renderPass);
}
#endif