/s/KRTriangle3/Triangle3/g
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@@ -230,8 +230,8 @@ private:
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void getSubmeshes();
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void getMaterials();
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static bool rayCast(const Vector3 &start, const Vector3 &dir, const KRTriangle3 &tri, const Vector3 &tri_n0, const Vector3 &tri_n1, const Vector3 &tri_n2, KRHitInfo &hitinfo);
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static bool sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const Vector3 &v1, float radius, const KRTriangle3 &tri, KRHitInfo &hitinfo);
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static bool rayCast(const Vector3 &start, const Vector3 &dir, const Triangle3 &tri, const Vector3 &tri_n0, const Vector3 &tri_n1, const Vector3 &tri_n2, KRHitInfo &hitinfo);
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static bool sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const Vector3 &v1, float radius, const Triangle3 &tri, KRHitInfo &hitinfo);
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int m_lodCoverage; // This LOD level is activated when the bounding box of the model will cover less than this percent of the screen (100 = highest detail model)
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vector<KRMaterial *> m_materials;
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