Creating Vulkan framebufffers
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@@ -144,6 +144,8 @@ public:
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void setUniform(int location, const Vector3 &value);
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void setUniform(int location, const Vector4 &value);
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void setUniform(int location, const Matrix4 &value);
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VkRenderPass& GetRenderPass();
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private:
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GLuint m_iProgram;
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