Debugging cubemap reflections

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40126
This commit is contained in:
kearwood
2012-10-12 00:02:24 +00:00
parent 278c6d5926
commit 40c4f4c897
25 changed files with 290 additions and 153 deletions

View File

@@ -60,16 +60,16 @@ void KRDirectionalLight::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &
KRMat4 projectionMatrix = pCamera->getProjectionMatrix();
KRMat4 mvpmatrix = m_modelMatrix * viewMatrix * projectionMatrix;
KRMat4 matModelToView = viewMatrix * m_modelMatrix;
matModelToView.transpose();
matModelToView.invert();
KRMat4 matModelViewInverseTranspose = viewMatrix * m_modelMatrix;
matModelViewInverseTranspose.transpose();
matModelViewInverseTranspose.invert();
KRVector3 light_direction_view_space = getWorldLightDirection();
light_direction_view_space = KRMat4::Dot(matModelToView, light_direction_view_space);
light_direction_view_space = KRMat4::Dot(matModelViewInverseTranspose, light_direction_view_space);
light_direction_view_space.normalize();
KRShader *pShader = pContext->getShaderManager()->getShader("light_directional", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, false, renderPass);
if(pShader->bind(pCamera, matModelToView, mvpmatrix, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass)) {
KRShader *pShader = pContext->getShaderManager()->getShader("light_directional", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(pShader->bind(pCamera, m_modelMatrix, viewMatrix, mvpmatrix, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass)) {
GLDEBUG(glUniform3f(