Debugging cubemap reflections

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40126
This commit is contained in:
kearwood
2012-10-12 00:02:24 +00:00
parent 278c6d5926
commit 40c4f4c897
25 changed files with 290 additions and 153 deletions

View File

@@ -143,8 +143,8 @@ void KRLight::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMatrix,
matModelToView.invert();
// Render light flare on transparency pass
KRShader *pShader = pContext->getShaderManager()->getShader("flare", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, false, renderPass);
if(pShader->bind(pCamera, matModelToView, mvpmatrix, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass)) {
KRShader *pShader = pContext->getShaderManager()->getShader("flare", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(pShader->bind(pCamera, m_modelMatrix, matModelToView, mvpmatrix, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass)) {
GLDEBUG(glUniform1f(
pShader->m_uniforms[KRShader::KRENGINE_UNIFORM_FLARE_SIZE],
m_flareSize