Debugging cubemap reflections

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40126
This commit is contained in:
kearwood
2012-10-12 00:02:24 +00:00
parent 278c6d5926
commit 40c4f4c897
25 changed files with 290 additions and 153 deletions

View File

@@ -105,7 +105,7 @@ void KRModel::loadPack(KRDataBlock *data) {
#if TARGET_OS_IPHONE
void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMatrix, KRMat4 &matModelToView, KRMat4 &mvpMatrix, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass) {
void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &matModel, KRMat4 &matView, KRMat4 &matMVP, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap, KRNode::RenderPass renderPass) {
//fprintf(stderr, "Rendering model: %s\n", m_name.c_str());
if(renderPass != KRNode::RENDER_PASS_FLARES) {
@@ -158,7 +158,8 @@ void KRModel::render(KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMatrix,
if(pMaterial != NULL && pMaterial == (*mat_itr)) {
if((!pMaterial->isTransparent() && renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT) || (pMaterial->isTransparent() && renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT)) {
if(pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, matModelToView, mvpMatrix, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pContext, pLightMap, renderPass)) {
KRMat4 matModel; // FINDME - HACK - Model matrices are all currently identity matrices
if(pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, matModel, matView, matMVP, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pContext, pLightMap, renderPass)) {
switch(pMaterial->getAlphaMode()) {
case KRMaterial::KRMATERIAL_ALPHA_MODE_OPAQUE: // Non-transparent materials