Debugging cubemap reflections

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40126
This commit is contained in:
kearwood
2012-10-12 00:02:24 +00:00
parent 278c6d5926
commit 40c4f4c897
25 changed files with 290 additions and 153 deletions

View File

@@ -57,7 +57,7 @@ public:
const std::string &getVertShaderSource(const std::string &name);
KRShader *getShader(std::string shader_name, KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality, bool bLightMap, bool bDiffuseMapScale,bool bSpecMapScale, bool bNormalMapScale, bool bDiffuseMapOffset, bool bSpecMapOffset, bool bNormalMapOffset, bool bAlphaTest, bool bAlphaBlend, KRNode::RenderPass renderPass);
KRShader *getShader(std::string shader_name, KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, bool bReflectionMap, bool bReflectionCubeMap, int iShadowQuality, bool bLightMap, bool bDiffuseMapScale,bool bSpecMapScale, bool bNormalMapScale, bool bReflectionMapScale, bool bDiffuseMapOffset, bool bSpecMapOffset, bool bNormalMapOffset, bool bReflectionMapOffset, bool bAlphaTest, bool bAlphaBlend, KRNode::RenderPass renderPass);
long getShaderHandlesUsed();