Cleanup warnings and bugs found through static analysis
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@@ -107,7 +107,7 @@ void KRCamera::renderFrame(float deltaTime, GLint renderBufferWidth, GLint rende
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GLint defaultFBO = -1;
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GLDEBUG(glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO));
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createBuffers(renderBufferWidth, renderBufferHeight);
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KRScene &scene = getScene();
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@@ -498,7 +498,7 @@ void KRCamera::renderFrame(float deltaTime, GLint renderBufferWidth, GLint rende
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// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i/%i Kbyte (active/total) Shader Handles: %i Visible Bounds: %i Max Texture LOD: %i\n", (int)m_pContext->getMeshManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getActiveMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024, (int)m_pContext->getShaderManager()->getShaderHandlesUsed(), (int)m_visibleBounds.size(), m_pContext->getTextureManager()->getLODDimCap());
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GL_PUSH_GROUP_MARKER("Post Processing");
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO));
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renderPost();
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m_pContext->getMeshManager()->unbindVBO();
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@@ -507,6 +507,7 @@ void KRCamera::renderFrame(float deltaTime, GLint renderBufferWidth, GLint rende
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#if GL_EXT_discard_framebuffer
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GLenum attachments[2] = {GL_DEPTH_ATTACHMENT, GL_COLOR_ATTACHMENT0};
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GLDEBUG(glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments));
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#endif
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@@ -671,7 +672,9 @@ void KRCamera::renderPost()
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GLDEBUG(glDisable(GL_BLEND));
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/*
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FINDME - Determine if we still need this...
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static const GLfloat squareVerticesShadow[3][8] = {{
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-1.0f, -1.0f,
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-0.60f, -1.0f,
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@@ -688,6 +691,7 @@ void KRCamera::renderPost()
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0.00f, -0.60f,
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0.40f, -0.60f,
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}};
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*/
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GLDEBUG(glViewport(0, 0, m_viewport.getSize().x, m_viewport.getSize().y));
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