Set up scene graph objects required for managing light sources
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4033
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@@ -15,9 +15,9 @@ class KRDirectionalLight : public KRLight {
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public:
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KRDirectionalLight(std::string name);
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~KRDirectionalLight();
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virtual ~KRDirectionalLight();
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virtual bool save(const std::string& path);
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virtual std::string getElementName();
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};
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