Set up scene graph objects required for managing light sources
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4033
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@@ -20,7 +20,6 @@ KRPointLight::~KRPointLight()
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}
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bool KRPointLight::save(const std::string& path)
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{
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return true;
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}
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std::string KRPointLight::getElementName() {
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return "point_light";
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}
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