Set up scene graph objects required for managing light sources

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4033
This commit is contained in:
kearwood
2012-04-12 00:43:53 +00:00
parent 2ea2924764
commit 4215bf8b22
39 changed files with 4253 additions and 195 deletions

View File

@@ -42,6 +42,8 @@ KRTextureManager::~KRTextureManager() {
}
}
#if TARGET_OS_IPHONE
KRTexture *KRTextureManager::loadTexture(const char *szName, const char *szPath) {
KRTexture *pTexture = new KRTexture();
if(!pTexture->loadFromFile(szPath)) {
@@ -64,6 +66,8 @@ KRTexture *KRTextureManager::loadTexture(const char *szName, const char *szPath)
return pTexture;
}
#endif
GLuint KRTextureManager::getTextureName(const char *szName) {
KRTexture *pTexture = getTexture(szName);
if(pTexture) {