Set up scene graph objects required for managing light sources
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4033
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@@ -44,7 +44,12 @@ public:
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KRTextureManager();
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~KRTextureManager();
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#if TARGET_OS_IPHONE
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KRTexture *loadTexture(const char *szName, const char *szPath);
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#endif
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GLuint getTextureName(const char *szName);
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KRTexture *getTexture(const char *szFile);
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