lod_group nodes now have a reference point attribute, enabling use of lod_groups containing objects with a centre that is not at the pivot point of the lod_group node.
Numerous small bug fixes.
This commit is contained in:
@@ -279,3 +279,14 @@ bool KRAABB::intersectsRay(const KRVector3 &v1, const KRVector3 &dir) const
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{
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return true;
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}
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void KRAABB::encapsulate(const KRAABB & b)
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{
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if(b.min.x < min.x) min.x = b.min.x;
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if(b.min.y < min.y) min.y = b.min.y;
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if(b.min.z < min.z) min.z = b.min.z;
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if(b.max.x > max.x) max.x = b.max.x;
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if(b.max.y > max.y) max.y = b.max.y;
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if(b.max.z > max.z) max.z = b.max.z;
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}
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@@ -34,6 +34,7 @@ public:
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bool visible(const KRMat4 &matViewProjection) const;
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bool intersectsLine(const KRVector3 &v1, const KRVector3 &v2) const;
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bool intersectsRay(const KRVector3 &v1, const KRVector3 &dir) const;
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void encapsulate(const KRAABB & b);
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KRAABB& operator =(const KRAABB& b);
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bool operator ==(const KRAABB& b) const;
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@@ -13,6 +13,7 @@ KRLODGroup::KRLODGroup(KRScene &scene, std::string name) : KRNode(scene, name)
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{
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m_min_distance = 0.0f;
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m_max_distance = 0.0f;
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m_referencePoint = KRVector3::Zero();
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}
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KRLODGroup::~KRLODGroup()
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@@ -28,6 +29,10 @@ tinyxml2::XMLElement *KRLODGroup::saveXML( tinyxml2::XMLNode *parent)
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tinyxml2::XMLElement *e = KRNode::saveXML(parent);
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e->SetAttribute("min_distance", m_min_distance);
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e->SetAttribute("max_distance", m_max_distance);
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e->SetAttribute("reference_x", m_referencePoint.x);
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e->SetAttribute("reference_y", m_referencePoint.y);
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e->SetAttribute("reference_z", m_referencePoint.z);
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return e;
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}
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@@ -44,14 +49,50 @@ void KRLODGroup::loadXML(tinyxml2::XMLElement *e)
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if(e->QueryFloatAttribute("max_distance", &m_max_distance) != tinyxml2::XML_SUCCESS) {
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m_max_distance = 0.0f;
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}
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float x=0.0f, y=0.0f, z=0.0f;
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if(e->QueryFloatAttribute("reference_x", &x) != tinyxml2::XML_SUCCESS) {
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x = 0.0f;
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}
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if(e->QueryFloatAttribute("reference_y", &y) != tinyxml2::XML_SUCCESS) {
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y = 0.0f;
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}
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if(e->QueryFloatAttribute("reference_z", &z) != tinyxml2::XML_SUCCESS) {
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z = 0.0f;
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}
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m_referencePoint = KRVector3(x,y,z);
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}
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const KRVector3 KRLODGroup::getReferencePoint()
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{
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return m_referencePoint;
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}
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void KRLODGroup::setReferencePoint(const KRVector3 &referencePoint)
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{
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m_referencePoint = referencePoint;
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}
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const KRVector3 KRLODGroup::getWorldReferencePoint()
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{
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return localToWorld(m_referencePoint);
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}
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bool KRLODGroup::getLODVisibility(const KRViewport &viewport)
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{
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if(m_min_distance == 0 && m_max_distance == 0) {
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return true;
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} else {
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// return (m_max_distance == 0); // FINDME, HACK - Test code to enable only the lowest LOD group
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float lod_bias = 1.0f;
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// Compare square distances as sqrt is expensive
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float sqr_distance = (viewport.getCameraPosition() - getWorldTranslation()).sqrMagnitude();
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float sqr_distance = (viewport.getCameraPosition() - getWorldReferencePoint()).sqrMagnitude() * (lod_bias * lod_bias);
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return ((sqr_distance >= m_min_distance * m_min_distance || m_min_distance == 0) && (sqr_distance < m_max_distance * m_max_distance || m_max_distance == 0));
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}
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}
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void KRLODGroup::updateLODVisibility(const KRViewport &viewport)
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{
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@@ -28,10 +28,16 @@ public:
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void setMinDistance(float min_distance);
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void setMaxDistance(float max_distance);
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const KRVector3 getReferencePoint();
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void setReferencePoint(const KRVector3 &referencePoint);
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const KRVector3 getWorldReferencePoint();
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private:
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bool getLODVisibility(const KRViewport &viewport);
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float m_min_distance;
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float m_max_distance;
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KRVector3 m_referencePoint; // Point of reference, used for distance calculation. Usually set to the bounding box center
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};
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@@ -64,19 +64,17 @@ KRMeshManager::~KRMeshManager() {
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}
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KRMesh *KRMeshManager::loadModel(const char *szName, KRDataBlock *pData) {
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std::string lowerName = szName;
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std::transform(lowerName.begin(), lowerName.end(),
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lowerName.begin(), ::tolower);
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KRMesh *pModel = new KRMesh(*m_pContext, lowerName, pData);
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KRMesh *pModel = new KRMesh(*m_pContext, szName, pData);
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addModel(pModel);
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return pModel;
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}
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void KRMeshManager::addModel(KRMesh *model) {
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m_models.insert(std::pair<std::string, KRMesh *>(model->getLODBaseName(), model));
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std::string lowerName = model->getLODBaseName();
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std::transform(lowerName.begin(), lowerName.end(),
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lowerName.begin(), ::tolower);
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m_models.insert(std::pair<std::string, KRMesh *>(lowerName, model));
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}
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std::vector<KRMesh *> KRMeshManager::getModel(const char *szName) {
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@@ -101,7 +99,7 @@ std::vector<KRMesh *> KRMeshManager::getModel(const char *szName) {
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return matching_models;
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}
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std::multimap<std::string, KRMesh *> KRMeshManager::getModels() {
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std::multimap<std::string, KRMesh *> &KRMeshManager::getModels() {
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return m_models;
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}
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@@ -57,7 +57,7 @@ public:
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void addModel(KRMesh *model);
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std::vector<std::string> getModelNames();
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std::multimap<std::string, KRMesh *> getModels();
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std::multimap<std::string, KRMesh *> &getModels();
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void bindVBO(GLvoid *data, GLsizeiptr size, GLvoid *index_data, GLsizeiptr index_data_size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights, bool static_vbo);
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@@ -193,7 +193,7 @@ const KRVector3 &KRNode::getInitialLocalRotation() {
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}
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const KRVector3 KRNode::getWorldTranslation() {
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return KRMat4::Dot(getModelMatrix(), KRVector3::Zero());
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return localToWorld(KRVector3::Zero());
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}
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const KRVector3 KRNode::getWorldScale() {
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@@ -278,7 +278,20 @@ KRScene &KRNode::getScene() {
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}
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KRAABB KRNode::getBounds() {
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return KRAABB::Infinite();
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KRAABB bounds = KRAABB::Infinite();
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bool first_child = true;
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for(std::vector<KRNode *>::iterator itr=m_childNodes.begin(); itr < m_childNodes.end(); ++itr) {
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KRNode *child = (*itr);
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if(first_child) {
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first_child = false;
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bounds = child->getBounds();
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} else {
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bounds.encapsulate(child->getBounds());
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}
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}
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return bounds;
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}
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void KRNode::invalidateModelMatrix()
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@@ -475,3 +488,13 @@ bool KRNode::lodIsVisible()
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{
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return m_lod_visible;
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}
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const KRVector3 KRNode::localToWorld(const KRVector3 &local_point)
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{
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return KRMat4::Dot(getModelMatrix(), local_point);
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}
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const KRVector3 KRNode::worldToLocal(const KRVector3 &world_point)
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{
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return KRMat4::Dot(getInverseModelMatrix(), world_point);
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}
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@@ -71,6 +71,9 @@ public:
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const KRVector3 getWorldScale();
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const KRVector3 getWorldRotation();
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const KRVector3 localToWorld(const KRVector3 &local_point);
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const KRVector3 worldToLocal(const KRVector3 &world_point);
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void setWorldTranslation(const KRVector3 &v);
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void setWorldScale(const KRVector3 &v);
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void setWorldRotation(const KRVector3 &v);
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@@ -26,7 +26,7 @@ KRRenderSettings::KRRenderSettings()
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bEnableSpecular = true;
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bEnableLightMap = true;
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bDebugSuperShiny = false;
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bEnableDeferredLighting = true;
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bEnableDeferredLighting = false;
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ambient_intensity = KRVector3::Zero();
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light_intensity = KRVector3::One();
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@@ -96,16 +96,6 @@ std::vector<KRResource *> KRResource::LoadFbx(KRContext &context, const std::str
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pNode->ResetPivotSetAndConvertAnimation();
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}
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// ----====---- Import Scene Graph Nodes ----====----
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printf("\nLoading scene graph...\n");
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if(pNode)
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{
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for(int i = 0; i < pNode->GetChildCount(); i++)
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{
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LoadNode(pFbxScene, pScene->getRootNode(), resources, pGeometryConverter, pNode->GetChild(i));
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}
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}
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// ----====---- Import Animation Layers ----====----
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printf("\nLoading animations...\n");
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int animation_count = pFbxScene->GetSrcObjectCount<FbxAnimStack>();
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@@ -162,10 +152,24 @@ std::vector<KRResource *> KRResource::LoadFbx(KRContext &context, const std::str
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context.loadResource(file_name);
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}
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// ----====---- Import Scene Graph Nodes ----====----
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printf("\nLoading scene graph...\n");
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if(pNode)
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{
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for(int i = 0; i < pNode->GetChildCount(); i++)
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{
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LoadNode(pFbxScene, pScene->getRootNode(), resources, pGeometryConverter, pNode->GetChild(i));
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}
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}
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for(std::map<std::string, KRTexture *>::iterator texture_itr = context.getTextureManager()->getTextures().begin(); texture_itr != context.getTextureManager()->getTextures().end(); texture_itr++) {
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resources.push_back((*texture_itr).second);
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}
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for(std::map<std::string, KRMesh *>::iterator mesh_itr = context.getModelManager()->getModels().begin(); mesh_itr != context.getModelManager()->getModels().end(); mesh_itr++) {
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resources.push_back((*mesh_itr).second);
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}
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DestroySdkObjects(lSdkManager);
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// Compress textures to PVR format
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@@ -727,7 +731,6 @@ void LoadNode(KFbxScene* pFbxScene, KRNode *parent_node, std::vector<KRResource
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// printf(" Local Rotation: %f %f %f\n", local_rotation[0], local_rotation[1], local_rotation[2]);
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// printf(" Local Scaling: %f %f %f\n", local_scale[0], local_scale[1], local_scale[2]);
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KFbxNodeAttribute::EType attribute_type = (pNode->GetNodeAttribute()->GetAttributeType());
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if(attribute_type == KFbxNodeAttribute::eLODGroup) {
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std::string name = GetFbxObjectName(pNode);
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@@ -741,6 +744,8 @@ void LoadNode(KFbxScene* pFbxScene, KRNode *parent_node, std::vector<KRResource
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group_min_distance = fbx_lod_group->MinDistance.Get();
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group_max_distance = fbx_lod_group->MinDistance.Get();
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}
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KRVector3 reference_point;
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// Create a lod_group node for each fbx child node
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int child_count = pNode->GetChildCount();
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for(int i = 0; i < child_count; i++)
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@@ -792,6 +797,13 @@ void LoadNode(KFbxScene* pFbxScene, KRNode *parent_node, std::vector<KRResource
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parent_node->addChild(new_node);
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LoadNode(pFbxScene, new_node, resources, pGeometryConverter, pNode->GetChild(i));
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if(i == 0) {
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// Calculate reference point using the bounding box center from the highest quality LOD level
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reference_point = new_node->getBounds().center();
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}
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new_node->setReferencePoint(new_node->worldToLocal(reference_point));
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}
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} else {
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KRNode *new_node = NULL;
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@@ -1279,7 +1291,8 @@ void LoadMesh(KRContext &context, std::vector<KRResource *> &resources, FbxGeome
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KRMesh *new_mesh = new KRMesh(context, pSourceMesh->GetNode()->GetName());
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new_mesh->LoadData(vertices, uva, uvb, normals, tangents, submesh_starts, submesh_lengths, material_names, bone_names, bone_indexes, bone_weights,KRMesh::KRENGINE_MODEL_FORMAT_TRIANGLES);
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resources.push_back(new_mesh);
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context.getModelManager()->addModel(new_mesh);
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}
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KRNode *LoadMesh(KRNode *parent_node, std::vector<KRResource *> &resources, FbxGeometryConverter *pGeometryConverter, KFbxNode* pNode) {
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@@ -489,3 +489,4 @@ bool KRScene::rayCast(const KRVector3 &v0, const KRVector3 &dir, KRHitInfo &hiti
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{
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return m_nodeTree.rayCast(v0, dir, hitinfo, layer_mask);
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}
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