Removed GLAD from CMake project

Replaced GL integer and size typedefs with native types.
This commit is contained in:
2022-09-21 18:18:13 -07:00
parent d3912a9ffe
commit 4be16e3ddc
14 changed files with 41 additions and 63 deletions

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@@ -176,12 +176,12 @@ list (APPEND EXTRA_LIBS "${OPENGL_LIBRARIES}")
endif() endif()
# ---- GLAD ---- # ---- GLAD ----
if(NOT ANDROID) # if(NOT ANDROID)
set(GLAD_EXTENSIONS "GL_EXT_texture_filter_anisotropic,GL_EXT_texture_compression_s3tc, GL_S3_s3tc" CACHE STRING "Gl exts" FORCE) # set(GLAD_EXTENSIONS "GL_EXT_texture_filter_anisotropic,GL_EXT_texture_compression_s3tc, GL_S3_s3tc" CACHE STRING "Gl exts" FORCE)
add_subdirectory(3rdparty/glad) # add_subdirectory(3rdparty/glad)
include_directories(${GLAD_INCLUDE_DIRS}) # include_directories(${GLAD_INCLUDE_DIRS})
list (APPEND EXTRA_LIBS "glad") # list (APPEND EXTRA_LIBS "glad")
endif() # endif()
add_library(kraken STATIC ${SRCS} ${KRAKEN_PUBLIC_HEADERS}) add_library(kraken STATIC ${SRCS} ${KRAKEN_PUBLIC_HEADERS})
TARGET_LINK_LIBRARIES( kraken ${EXTRA_LIBS} ) TARGET_LINK_LIBRARIES( kraken ${EXTRA_LIBS} )

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@@ -147,7 +147,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
GL_PUSH_GROUP_MARKER("Generate Shadowmaps"); GL_PUSH_GROUP_MARKER("Generate Shadowmaps");
scene.render(commandBuffer, compositeSurface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_GENERATE_SHADOWMAPS, false /*settings.bEnableDeferredLighting*/); scene.render(commandBuffer, compositeSurface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_GENERATE_SHADOWMAPS, false /*settings.bEnableDeferredLighting*/);
GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y)); GLDEBUG(glViewport(0, 0, (int)m_viewport.getSize().x, (int)m_viewport.getSize().y));
GL_POP_GROUP_MARKER; GL_POP_GROUP_MARKER;
} }
@@ -178,13 +178,13 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
// Set render target // Set render target
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, lightAccumulationBuffer)); GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, lightAccumulationBuffer));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
GLDEBUG(glViewport(0, 0, (GLsizei)(m_viewport.getSize().x * m_downsample.x), (GLsizei)(m_viewport.getSize().y * m_downsample.y))); GLDEBUG(glViewport(0, 0, (int)(m_viewport.getSize().x * m_downsample.x), (int)(m_viewport.getSize().y * m_downsample.y)));
GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
GLDEBUG(glClear(GL_COLOR_BUFFER_BIT)); GLDEBUG(glClear(GL_COLOR_BUFFER_BIT));
// Set source to buffers from pass 1 // Set source to buffers from pass 1
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 6, compositeColorTexture); m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 6, compositeColorTexture);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 7, compositeDepthTexture); m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 7, compositeDepthTexture);
// Render the geometry // Render the geometry
scene.render(commandBuffer, compositeSurface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_DEFERRED_LIGHTS, false); scene.render(commandBuffer, compositeSurface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_DEFERRED_LIGHTS, false);
@@ -200,7 +200,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
deferredOpaquePass.begin(commandBuffer, compositeSurface, Vector4::Create(0.0f, 0.0f, 0.0f, 1.0f)); deferredOpaquePass.begin(commandBuffer, compositeSurface, Vector4::Create(0.0f, 0.0f, 0.0f, 1.0f));
// Set source to buffers from pass 2 // Set source to buffers from pass 2
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 6, lightAccumulationTexture); m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 6, lightAccumulationTexture);
// Render the geometry // Render the geometry
// TODO: At this point, we only want to render octree nodes that produced fragments during the 1st pass into the GBuffer // TODO: At this point, we only want to render octree nodes that produced fragments during the 1st pass into the GBuffer
@@ -215,7 +215,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
GL_PUSH_GROUP_MARKER("Forward Rendering - Opaque"); GL_PUSH_GROUP_MARKER("Forward Rendering - Opaque");
/* /*
GLDEBUG(glViewport(0, 0, (GLsizei)(m_viewport.getSize().x * m_downsample.x), (GLsizei)(m_viewport.getSize().y * m_downsample.y))); GLDEBUG(glViewport(0, 0, (int)(m_viewport.getSize().x * m_downsample.x), (int)(m_viewport.getSize().y * m_downsample.y)));
*/ */
// Start render pass // Start render pass
@@ -324,9 +324,9 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
// Disable z-buffer test // Disable z-buffer test
GLDEBUG(glDisable(GL_DEPTH_TEST)); GLDEBUG(glDisable(GL_DEPTH_TEST));
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture); m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 0, compositeDepthTexture);
GLDEBUG(glViewport(0, 0, (GLsizei)volumetricLightingViewport.getSize().x, (GLsizei)volumetricLightingViewport.getSize().y)); GLDEBUG(glViewport(0, 0, (int)volumetricLightingViewport.getSize().x, (int)volumetricLightingViewport.getSize().y));
} else { } else {
// Enable z-buffer test // Enable z-buffer test
GLDEBUG(glEnable(GL_DEPTH_TEST)); GLDEBUG(glEnable(GL_DEPTH_TEST));

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@@ -49,8 +49,7 @@ using namespace kraken;
#include <list> #include <list>
#include <map> #include <map>
#include <variant> #include <variant>
#include <algorithm>
#include <stack> #include <stack>
#include <queue> #include <queue>
#include <iostream> #include <iostream>
@@ -73,6 +72,12 @@ using namespace kraken;
#include <AudioToolbox/ExtendedAudioFile.h> #include <AudioToolbox/ExtendedAudioFile.h>
#include <AudioToolbox/AUGraph.h> #include <AudioToolbox/AUGraph.h>
#include "TargetConditionals.h"
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <Accelerate/Accelerate.h>
#define KRAKEN_HAVE_BLAS 1
#endif #endif
#include <sys/types.h> #include <sys/types.h>
@@ -81,9 +86,11 @@ using namespace kraken;
#include <assert.h> #include <assert.h>
#include <time.h> #include <time.h>
#include <limits> #include <limits>
#include <iostream> #include <iostream>
// NOMINMAX required to prevent windows headers from defining max() and min() macros
#define NOMINMAX
// _USE_MATH_DEFINES must be defined to get M_PI in Windows // _USE_MATH_DEFINES must be defined to get M_PI in Windows
#define _USE_MATH_DEFINES #define _USE_MATH_DEFINES
#include <math.h> #include <math.h>
@@ -108,14 +115,6 @@ using std::multimap;
using std::stack; using std::stack;
using std::queue; using std::queue;
#ifdef __APPLE__
#include "TargetConditionals.h"
#include <mach/mach.h>
#include <mach/mach_time.h>
#include <Accelerate/Accelerate.h>
#define KRAKEN_HAVE_BLAS 1
#endif
#if !defined(__i386__) && defined(__arm__) #if !defined(__i386__) && defined(__arm__)
#define KRAKEN_USE_ARM_NEON #define KRAKEN_USE_ARM_NEON
@@ -165,17 +164,9 @@ fprintf(stderr, "Error at line number %d, in file %s. Returned %d for call %s\n"
#define OSDEBUG(x) x; #define OSDEBUG(x) x;
#endif #endif
#if defined(GL_EXT_debug_marker) && (defined(DEBUG) || defined(_DEBUG))
#define GL_PUSH_GROUP_MARKER(x) glPushGroupMarkerEXT(0, x)
#define GL_POP_GROUP_MARKER glPopGroupMarkerEXT()
#else
#define GL_PUSH_GROUP_MARKER(x) #define GL_PUSH_GROUP_MARKER(x)
#define GL_POP_GROUP_MARKER #define GL_POP_GROUP_MARKER
#endif
typedef enum typedef enum
{ {

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@@ -36,19 +36,6 @@
#include "matrix4.h" #include "matrix4.h"
#include <string> #include <string>
#if defined(ANDROID)
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#elif defined(_WIN32) || defined(_WIN64)
#include <glad/glad.h>
#elif (defined(__linux__) || defined(__unix__) || defined(__posix__))
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#elif defined(__APPLE__)
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#endif
#include "../3rdparty/tinyxml2/tinyxml2.h" #include "../3rdparty/tinyxml2/tinyxml2.h"
#define KRMIN(x,y) ((x) < (y) ? (x) : (y)) #define KRMIN(x,y) ((x) < (y) ? (x) : (y))

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@@ -477,7 +477,7 @@ void KRLight::allocateShadowBuffers(int cBuffers)
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_EXT, GL_LEQUAL)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_EXT, GL_LEQUAL)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
#endif #endif
GLDEBUG(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, (GLsizei)viewportSize.x, (GLsizei)viewportSize.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL)); GLDEBUG(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, (int)viewportSize.x, (int)viewportSize.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowDepthTexture[iShadow], 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowDepthTexture[iShadow], 0));
} }
@@ -514,12 +514,12 @@ void KRLight::renderShadowBuffers(RenderInfo& ri)
GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, shadowFramebuffer[iShadow])); GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, shadowFramebuffer[iShadow]));
GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowDepthTexture[iShadow], 0)); GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowDepthTexture[iShadow], 0));
GLDEBUG(glViewport(0, 0, (GLsizei)m_shadowViewports[iShadow].getSize().x, (GLsizei)m_shadowViewports[iShadow].getSize().y)); GLDEBUG(glViewport(0, 0, (int)m_shadowViewports[iShadow].getSize().x, (int)m_shadowViewports[iShadow].getSize().y));
GLDEBUG(glClearDepthf(0.0f)); GLDEBUG(glClearDepthf(0.0f));
GLDEBUG(glClear(GL_DEPTH_BUFFER_BIT)); GLDEBUG(glClear(GL_DEPTH_BUFFER_BIT));
GLDEBUG(glViewport(1, 1, (GLsizei)m_shadowViewports[iShadow].getSize().x - 2, (GLsizei)m_shadowViewports[iShadow].getSize().y - 2)); GLDEBUG(glViewport(1, 1, (int)m_shadowViewports[iShadow].getSize().x - 2, (int)m_shadowViewports[iShadow].getSize().y - 2));
GLDEBUG(glClearDepthf(1.0f)); GLDEBUG(glClearDepthf(1.0f));

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@@ -402,7 +402,7 @@ void KRMesh::createDataBlocks(KRMeshManager::KRVBOData::vbo_type t)
int iBuffer = iVertex / MAX_VBO_SIZE; int iBuffer = iVertex / MAX_VBO_SIZE;
iVertex = iVertex % MAX_VBO_SIZE; iVertex = iVertex % MAX_VBO_SIZE;
while (cVertexes > 0) { while (cVertexes > 0) {
GLsizei cBufferVertexes = iBuffer < cBuffers - 1 ? MAX_VBO_SIZE : vertex_count % MAX_VBO_SIZE; int cBufferVertexes = iBuffer < cBuffers - 1 ? MAX_VBO_SIZE : vertex_count % MAX_VBO_SIZE;
int vertex_size = m_vertex_size; int vertex_size = m_vertex_size;
if ((int)mesh.vertex_data_blocks.size() <= vbo_index) { if ((int)mesh.vertex_data_blocks.size() <= vbo_index) {
@@ -493,7 +493,7 @@ void KRMesh::renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode:
int iBuffer = iVertex / MAX_VBO_SIZE; int iBuffer = iVertex / MAX_VBO_SIZE;
iVertex = iVertex % MAX_VBO_SIZE; iVertex = iVertex % MAX_VBO_SIZE;
while (cVertexes > 0) { while (cVertexes > 0) {
GLsizei cBufferVertexes = iBuffer < cBuffers - 1 ? MAX_VBO_SIZE : cVertexes % MAX_VBO_SIZE; int cBufferVertexes = iBuffer < cBuffers - 1 ? MAX_VBO_SIZE : cVertexes % MAX_VBO_SIZE;
KRMeshManager::KRVBOData& vbo_data_block = **vbo_itr++; KRMeshManager::KRVBOData& vbo_data_block = **vbo_itr++;
assert(vbo_data_block.isVBOReady()); assert(vbo_data_block.isVBOReady());

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@@ -641,7 +641,7 @@ void KRPipeline::setPushConstant(PushConstant location, const Matrix4* value, co
for (StageInfo& stageInfo : m_stages) { for (StageInfo& stageInfo : m_stages) {
PushConstantInfo& pushConstants = stageInfo.pushConstants; PushConstantInfo& pushConstants = stageInfo.pushConstants;
// TODO - Vulkan refactoring // TODO - Vulkan refactoring
// GLDEBUG(glUniformMatrix4fv(pushConstants.offset[KRPipeline::PushConstant::bone_transforms], (GLsizei)bones.size(), GL_FALSE, bone_mats)); // GLDEBUG(glUniformMatrix4fv(pushConstants.offset[KRPipeline::PushConstant::bone_transforms], (int)bones.size(), GL_FALSE, bone_mats));
} }
} }
@@ -672,7 +672,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera& camera, const KR
int cShadowBuffers = directional_light->getShadowBufferCount(); int cShadowBuffers = directional_light->getShadowBufferCount();
if (hasPushConstant(PushConstant::shadowtexture1) && cShadowBuffers > 0) { if (hasPushConstant(PushConstant::shadowtexture1) && cShadowBuffers > 0) {
// TODO - Vulkan Refactoring. Note: Sampler needs clamp-to-edge and linear filtering // TODO - Vulkan Refactoring. Note: Sampler needs clamp-to-edge and linear filtering
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 3, directional_light->getShadowTextures()[0])) { if (m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 3, directional_light->getShadowTextures()[0])) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
} }
@@ -680,7 +680,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera& camera, const KR
if (hasPushConstant(PushConstant::shadowtexture2) && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) { if (hasPushConstant(PushConstant::shadowtexture2) && cShadowBuffers > 1 && camera.settings.m_cShadowBuffers > 1) {
// TODO - Vulkan Refactoring. Note: Sampler needs clamp-to-edge and linear filtering // TODO - Vulkan Refactoring. Note: Sampler needs clamp-to-edge and linear filtering
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 4, directional_light->getShadowTextures()[1])) { if (m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 4, directional_light->getShadowTextures()[1])) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
} }
@@ -688,7 +688,7 @@ bool KRPipeline::bind(VkCommandBuffer& commandBuffer, KRCamera& camera, const KR
if (hasPushConstant(PushConstant::shadowtexture3) && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) { if (hasPushConstant(PushConstant::shadowtexture3) && cShadowBuffers > 2 && camera.settings.m_cShadowBuffers > 2) {
// TODO - Vulkan Refactoring. Note: Sampler needs clamp-to-edge and linear filtering // TODO - Vulkan Refactoring. Note: Sampler needs clamp-to-edge and linear filtering
if (m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 5, directional_light->getShadowTextures()[2])) { if (m_pContext->getTextureManager()->selectTexture(0 /*GL_TEXTURE_2D*/, 5, directional_light->getShadowTextures()[2])) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
} }

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@@ -84,7 +84,7 @@ KRTextureKTX::KRTextureKTX(KRContext& context, KRDataBlock* data, std::string na
m_min_lod_max_dim = KRMAX(width, height); m_min_lod_max_dim = KRMAX(width, height);
} }
KRTextureKTX::KRTextureKTX(KRContext& context, std::string name, GLenum internal_format, GLenum base_internal_format, int width, int height, const std::list<KRDataBlock*>& blocks) : KRTexture2D(context, new KRDataBlock(), name) KRTextureKTX::KRTextureKTX(KRContext& context, std::string name, unsigned int internal_format, unsigned int base_internal_format, int width, int height, const std::list<KRDataBlock*>& blocks) : KRTexture2D(context, new KRDataBlock(), name)
{ {
memcpy(m_header.identifier, _KTXFileIdentifier, 12); memcpy(m_header.identifier, _KTXFileIdentifier, 12);
m_header.endianness = 0x04030201; m_header.endianness = 0x04030201;
@@ -193,7 +193,7 @@ bool KRTextureKTX::uploadTexture(KRDevice& device, VkImage& image, int lod_max_d
block->lock(); block->lock();
/* /*
* TODO - Vulkan Refactoring * TODO - Vulkan Refactoring
GLDEBUG(glCompressedTexImage2D(target, destination_level, (GLenum)m_header.glInternalFormat, width, height, 0, (GLsizei)block->getSize(), block->getStart())); GLDEBUG(glCompressedTexImage2D(target, destination_level, (unsigned int)m_header.glInternalFormat, width, height, 0, (int)block->getSize(), block->getStart()));
*/ */
block->unlock(); block->unlock();

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@@ -37,7 +37,7 @@ class KRTextureKTX : public KRTexture2D
{ {
public: public:
KRTextureKTX(KRContext& context, KRDataBlock* data, std::string name); KRTextureKTX(KRContext& context, KRDataBlock* data, std::string name);
KRTextureKTX(KRContext& context, std::string name, GLenum internal_format, GLenum base_internal_format, int width, int height, const std::list<KRDataBlock*>& blocks); KRTextureKTX(KRContext& context, std::string name, unsigned int internal_format, unsigned int base_internal_format, int width, int height, const std::list<KRDataBlock*>& blocks);
virtual ~KRTextureKTX(); virtual ~KRTextureKTX();
virtual std::string getExtension(); virtual std::string getExtension();

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@@ -194,7 +194,7 @@ KRTexture* KRTextureManager::getTexture(const std::string& name)
} }
} }
bool KRTextureManager::selectTexture(GLenum target, int iTextureUnit, int iTextureHandle) bool KRTextureManager::selectTexture(unsigned int target, int iTextureUnit, int iTextureHandle)
{ {
// TODO - Vulkan Refactoring // TODO - Vulkan Refactoring
return true; return true;

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@@ -52,7 +52,7 @@ public:
virtual KRResource* loadResource(const std::string& name, const std::string& extension, KRDataBlock* data) override; virtual KRResource* loadResource(const std::string& name, const std::string& extension, KRDataBlock* data) override;
virtual KRResource* getResource(const std::string& name, const std::string& extension) override; virtual KRResource* getResource(const std::string& name, const std::string& extension) override;
bool selectTexture(GLenum target, int iTextureUnit, int iTextureHandle); bool selectTexture(unsigned int target, int iTextureUnit, int iTextureHandle);
KRTexture* loadTexture(const char* szName, const char* szExtension, KRDataBlock* data); KRTexture* loadTexture(const char* szName, const char* szExtension, KRDataBlock* data);
KRTexture* getTextureCube(const char* szName); KRTexture* getTextureCube(const char* szName);

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@@ -212,7 +212,7 @@ bool KRTexturePVR::uploadTexture(KRDevice& device, VkImage& image, int lod_max_d
block->lock(); block->lock();
/* /*
* TODO - Vulkan Refactoring * TODO - Vulkan Refactoring
GLDEBUG(glCompressedTexImage2D(target, destination_level, m_internalFormat, width, height, 0, (GLsizei)block->getSize(), block->getStart())); GLDEBUG(glCompressedTexImage2D(target, destination_level, m_internalFormat, width, height, 0, (int)block->getSize(), block->getStart()));
*/ */
block->unlock(); block->unlock();
memoryTransferred += (long)block->getSize(); // memoryTransferred does not include throughput of mipmap levels copied through glCopyTextureLevelsAPPLE memoryTransferred += (long)block->getSize(); // memoryTransferred does not include throughput of mipmap levels copied through glCopyTextureLevelsAPPLE

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@@ -49,7 +49,7 @@ protected:
uint32_t m_iWidth; uint32_t m_iWidth;
uint32_t m_iHeight; uint32_t m_iHeight;
GLenum m_internalFormat; unsigned int m_internalFormat;
bool m_bHasAlpha; bool m_bHasAlpha;
std::list<KRDataBlock*> m_blocks; std::list<KRDataBlock*> m_blocks;

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@@ -126,7 +126,7 @@ bool KRTextureTGA::uploadTexture(KRDevice& device, VkImage& image, int lod_max_d
/* /*
* TODO - Vulkan refactoring to support compressing textures on load * TODO - Vulkan refactoring to support compressing textures on load
GLenum internal_format = GL_RGBA; unsigned int internal_format = GL_RGBA;
if(compress) { if(compress) {
internal_format = pHeader->bitsperpixel == 24 ? GL_COMPRESSED_RGB_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; internal_format = pHeader->bitsperpixel == 24 ? GL_COMPRESSED_RGB_S3TC_DXT1_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
} }