Remove Vulkan debug code

This commit is contained in:
2025-11-30 13:54:11 -08:00
parent 898e0714e4
commit 4c964ec8d5

View File

@@ -106,27 +106,6 @@ void KRScene::render(KRNode::RenderInfo& ri)
{
std::list<KRResourceRequest> resourceRequests;
// ---------- Start: Vulkan Debug Code ----------
/*
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_OPAQUE) {
KRMesh* sphereMesh = getContext().getMeshManager()->getMesh("__sphere");
if (sphereMesh && sphereMesh->isReady()) {
PipelineInfo info{};
std::string shader_name("vulkan_test");
info.shader_name = &shader_name;
info.pCamera = ri.camera;
info.renderPass = ri.renderPass;
info.rasterMode = RasterMode::kOpaque;
info.vertexAttributes = sphereMesh->getVertexAttributes();
info.modelFormat = sphereMesh->getModelFormat();
KRPipeline* testPipeline = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info);
testPipeline->bind(ri, Matrix4());
sphereMesh->renderNoMaterials(ri.commandBuffer, info.renderPass, "Vulkan Test", "vulkan_test", 1.0);
}
}
*/
// ---------- End: Vulkan Debug Code ----------
if (getFirstLight() == NULL) {
addDefaultLights();
}