Added KRRenderGraphDeferred and KRRenderGraphForward

This commit is contained in:
2025-04-09 00:12:18 -07:00
parent 51d6038187
commit 4ccdaea970
7 changed files with 397 additions and 123 deletions

View File

@@ -33,6 +33,8 @@
#include "KRSwapchain.h"
#include "KRRenderPass.h"
#include "KRRenderGraphBlackFrame.h"
#include "KRRenderGraphDeferred.h"
#include "KRRenderGraphForward.h"
using namespace hydra;
@@ -46,7 +48,8 @@ KRSurface::KRSurface(KRContext& context, KrSurfaceHandle handle, void* platformH
, m_renderFinishedSemaphores{VK_NULL_HANDLE}
, m_inFlightFences{VK_NULL_HANDLE}
, m_frameIndex(0)
, m_renderGraph(std::make_unique<KRRenderGraph>(context))
, m_renderGraphForward(std::make_unique<KRRenderGraphForward>(context))
, m_renderGraphDeferred(std::make_unique<KRRenderGraphDeferred>(context))
, m_blackFrameRenderGraph(std::make_unique<KRRenderGraphBlackFrame>(context))
, m_swapChain(std::make_unique<KRSwapchain>(context))
, m_surfaceFormat{}
@@ -113,7 +116,8 @@ void KRSurface::destroy()
destroySwapChain();
std::unique_ptr<KRDevice>& device = m_pContext->getDeviceManager()->getDevice(m_deviceHandle);
m_renderGraph->destroy(*device);
m_renderGraphForward->destroy(*device);
m_renderGraphDeferred->destroy(*device);
m_blackFrameRenderGraph->destroy(*device);
for (int i=0; i < KRENGINE_MAX_FRAMES_IN_FLIGHT; i++) {
@@ -173,132 +177,26 @@ KrResult KRSurface::createSwapChain()
imageCount = surfaceCapabilities.maxImageCount;
}
// ----- Configuration -----
int shadow_buffer_count = 0;
bool enable_deferred_lighting = false;
// -------------------------
int attachment_compositeDepth = m_renderGraph->addAttachment("Composite Depth", depthImageFormat);
int attachment_compositeColor = m_renderGraph->addAttachment("Composite Color", m_surfaceFormat.format);
int attachment_lightAccumulation = m_renderGraph->addAttachment("Light Accumulation", VK_FORMAT_B8G8R8A8_UINT);
int attachment_gbuffer = m_renderGraph->addAttachment("GBuffer", VK_FORMAT_B8G8R8A8_UINT);
int attachment_shadow_cascades[3];
attachment_shadow_cascades[0] = m_renderGraph->addAttachment("Shadow Cascade 0", VK_FORMAT_D32_SFLOAT);
attachment_shadow_cascades[1] = m_renderGraph->addAttachment("Shadow Cascade 1", VK_FORMAT_D32_SFLOAT);
attachment_shadow_cascades[2] = m_renderGraph->addAttachment("Shadow Cascade 2", VK_FORMAT_D32_SFLOAT);
RenderPassInfo info{};
info.finalPass = false;
info.type = RenderPassType::RENDER_PASS_PRESTREAM;
m_renderGraph->addRenderPass(*device, info);
for (int shadow_index = 0; shadow_index < shadow_buffer_count; shadow_index++) {
info.depthAttachment.id = attachment_shadow_cascades[shadow_index];
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.type = RenderPassType::RENDER_PASS_SHADOWMAP;
m_renderGraph->addRenderPass(*device, info);
}
if (enable_deferred_lighting) {
// ----====---- Opaque Geometry, Deferred rendering Pass 1 ----====----
info.depthAttachment.id = attachment_compositeDepth;
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.colorAttachments[0].id = attachment_compositeColor;
info.colorAttachments[0].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_DEFERRED_GBUFFER;
m_renderGraph->addRenderPass(*device, info);
// ----====---- Opaque Geometry, Deferred rendering Pass 2 ----====----
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.colorAttachments[1].id = attachment_lightAccumulation;
info.colorAttachments[1].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[1].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[1].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[1].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_DEFERRED_LIGHTS;
m_renderGraph->addRenderPass(*device, info);
// ----====---- Opaque Geometry, Deferred rendering Pass 3 ----====----
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.type = RenderPassType::RENDER_PASS_DEFERRED_OPAQUE;
m_renderGraph->addRenderPass(*device, info);
info.colorAttachments[1] = {};
} else {
// !enable_deferred_lighting
// ----====---- Opaque Geometry, Forward Rendering ----====----
info.depthAttachment.id = attachment_compositeDepth;
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.colorAttachments[0].id = attachment_compositeColor;
info.colorAttachments[0].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
info.colorAttachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_FORWARD_OPAQUE;
m_renderGraph->addRenderPass(*device, info);
}
// ----====---- Transparent Geometry, Forward Rendering ----====----
info.depthAttachment.id = attachment_compositeDepth;
info.depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.depthAttachment.clearVaue.depthStencil.depth = 1.0f;
info.depthAttachment.clearVaue.depthStencil.stencil = 0;
info.colorAttachments[0].id = attachment_compositeColor;
info.colorAttachments[0].clearVaue.color.float32[0] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[1] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[2] = 0.0f;
info.colorAttachments[0].clearVaue.color.float32[3] = 0.0f;
info.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
info.colorAttachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
info.type = RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT;
m_renderGraph->addRenderPass(*device, info);
info.type = RenderPassType::RENDER_PASS_DEBUG_OVERLAYS;
m_renderGraph->addRenderPass(*device, info);
info.finalPass = true;
info.type = RenderPassType::RENDER_PASS_POST_COMPOSITE;
m_renderGraph->addRenderPass(*device, info);
res = m_blackFrameRenderGraph->initialize(*this);
if (res != KR_SUCCESS) {
return res;
}
res = m_renderGraphForward->initialize(*this);
if (res != KR_SUCCESS) {
return res;
}
res = m_renderGraphDeferred->initialize(*this);
if (res != KR_SUCCESS) {
return res;
}
m_swapChain->create(*device, m_surface, m_surfaceFormat, depthImageFormat, swapExtent, imageCount, *m_renderGraph->getFinalRenderPass());
m_swapChain->create(*device, m_surface, m_surfaceFormat, depthImageFormat, swapExtent, imageCount, *m_renderGraphForward->getFinalRenderPass());
return KR_SUCCESS;
}
@@ -353,12 +251,12 @@ VkFormat KRSurface::getDepthFormat() const
KRRenderPass* KRSurface::getRenderPass(RenderPassType type)
{
return m_renderGraph->getRenderPass(type);
return m_renderGraphForward->getRenderPass(type);
}
void KRSurface::endFrame()
{
m_frameIndex++;;
m_frameIndex++;
}