Added KRSurface::m_inFlightFences.
Now properly handling multiple frames in flight and waiting on fences when the CPU catches up.
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@@ -46,6 +46,7 @@ KRSurface::KRSurface(KRContext& context)
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, m_surface(VK_NULL_HANDLE)
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, m_imageAvailableSemaphores{VK_NULL_HANDLE}
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, m_renderFinishedSemaphores{VK_NULL_HANDLE}
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, m_inFlightFences{VK_NULL_HANDLE}
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, m_frameIndex(0)
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{
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m_forwardOpaquePass = std::make_unique<KRRenderPass>(context);
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@@ -78,6 +79,11 @@ KrResult KRSurface::initialize()
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VkSemaphoreCreateInfo semaphoreInfo{};
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semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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VkFenceCreateInfo fenceInfo{};
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fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
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for(int i = 0; i < KRENGINE_MAX_FRAMES_IN_FLIGHT; i++) {
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if (vkCreateSemaphore(device->m_logicalDevice, &semaphoreInfo, nullptr, &m_imageAvailableSemaphores[i]) != VK_SUCCESS) {
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return KR_ERROR_VULKAN;
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@@ -85,6 +91,9 @@ KrResult KRSurface::initialize()
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if (vkCreateSemaphore(device->m_logicalDevice, &semaphoreInfo, nullptr, &m_renderFinishedSemaphores[i]) != VK_SUCCESS) {
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return KR_ERROR_VULKAN;
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}
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if (vkCreateFence(device->m_logicalDevice, &fenceInfo, nullptr, &m_inFlightFences[i]) != VK_SUCCESS) {
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return KR_ERROR_VULKAN;
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}
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}
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return createSwapChain();
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@@ -118,6 +127,11 @@ void KRSurface::destroy()
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vkDestroySemaphore(device->m_logicalDevice, m_imageAvailableSemaphores[i], nullptr);
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m_imageAvailableSemaphores[i] = VK_NULL_HANDLE;
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}
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if (device && m_inFlightFences[i] != VK_NULL_HANDLE) {
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vkDestroyFence(device->m_logicalDevice, m_inFlightFences[i], nullptr);
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m_inFlightFences[i] = VK_NULL_HANDLE;
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}
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}
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if (m_surface != VK_NULL_HANDLE) {
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