CMake autodetecting boost.

Added KRDataBlock to CMakeLists
This commit is contained in:
2017-10-30 20:58:14 -07:00
parent ef762288f4
commit 4d85c2e3be
11 changed files with 154 additions and 143 deletions

View File

@@ -3,17 +3,17 @@
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
@@ -23,7 +23,7 @@
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
@@ -51,26 +51,25 @@ using namespace kraken;
#include "KRMaterialManager.h"
#include "KRCamera.h"
#include "KRViewport.h"
#include "KRHitInfo.h"
class KRMaterial;
class KRNode;
class KRMesh : public KRResource {
public:
KRMesh(KRContext &context, std::string name, KRDataBlock *data);
KRMesh(KRContext &context, std::string name);
virtual ~KRMesh();
kraken_stream_level getStreamLevel();
void preStream(float lodCoverage);
bool hasTransparency();
typedef enum {
KRENGINE_ATTRIB_VERTEX = 0,
KRENGINE_ATTRIB_NORMAL,
@@ -86,14 +85,14 @@ public:
KRENGINE_ATTRIB_TEXUVB_SHORT,
KRENGINE_NUM_ATTRIBUTES
} vertex_attrib_t;
typedef enum {
KRENGINE_MODEL_FORMAT_TRIANGLES = 0,
KRENGINE_MODEL_FORMAT_STRIP,
KRENGINE_MODEL_FORMAT_INDEXED_TRIANGLES,
KRENGINE_MODEL_FORMAT_INDEXED_STRIP
} model_format_t;
typedef struct {
model_format_t format;
std::vector<Vector3> vertices;
@@ -111,29 +110,29 @@ public:
std::vector<Matrix4> bone_bind_poses;
std::vector<std::vector<float> > bone_weights;
} mesh_info;
void render(const std::string &object_name, KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, const Matrix4 &matModel, KRTexture *pLightMap, KRNode::RenderPass renderPass, const std::vector<KRBone *> &bones, const Vector3 &rim_color, float rim_power, float lod_coverage = 0.0f);
std::string m_lodBaseName;
virtual std::string getExtension();
virtual bool save(const std::string& path);
virtual bool save(KRDataBlock &data);
void LoadData(const mesh_info &mi, bool calculate_normals, bool calculate_tangents);
void loadPack(KRDataBlock *data);
void convertToIndexed();
void optimize();
void optimizeIndexes();
void renderSubmesh(int iSubmesh, KRNode::RenderPass renderPass, const std::string &object_name, const std::string &material_name, float lodCoverage);
GLfloat getMaxDimension();
Vector3 getMinPoint() const;
Vector3 getMaxPoint() const;
class Submesh {
public:
Submesh() {};
@@ -148,7 +147,7 @@ public:
delete (*itr);
}
};
GLint start_vertex;
GLsizei vertex_count;
char szMaterialName[KRENGINE_MAX_NAME_LENGTH];
@@ -168,7 +167,7 @@ public:
int32_t vertex_count;
char szName[KRENGINE_MAX_NAME_LENGTH];
} pack_material;
typedef struct {
char szName[KRENGINE_MAX_NAME_LENGTH];
float bind_pose[16];
@@ -176,12 +175,12 @@ public:
int getLODCoverage() const;
std::string getLODBaseName() const;
static bool lod_sort_predicate(const KRMesh *m1, const KRMesh *m2);
bool has_vertex_attribute(vertex_attrib_t attribute_type) const;
static bool has_vertex_attribute(int vertex_attrib_flags, vertex_attrib_t attribute_type);
int getSubmeshCount() const;
int getVertexCount(int submesh) const;
int getTriangleVertexIndex(int submesh, int index) const;
@@ -192,7 +191,7 @@ public:
Vector2 getVertexUVB(int index) const;
int getBoneIndex(int index, int weight_index) const;
float getBoneWeight(int index, int weight_index) const;
void setVertexPosition(int index, const Vector3 &v);
void setVertexNormal(int index, const Vector3 &v);
void setVertexTangent(int index, const Vector3 & v);
@@ -200,51 +199,51 @@ public:
void setVertexUVB(int index, const Vector2 &v);
void setBoneIndex(int index, int weight_index, int bone_index);
void setBoneWeight(int index, int weight_index, float bone_weight);
static size_t VertexSizeForAttributes(__int32_t vertex_attrib_flags);
static size_t AttributeOffset(__int32_t vertex_attrib, __int32_t vertex_attrib_flags);
int getBoneCount();
char *getBoneName(int bone_index);
Matrix4 getBoneBindPose(int bone_index);
model_format_t getModelFormat() const;
bool lineCast(const Vector3 &v0, const Vector3 &v1, KRHitInfo &hitinfo) const;
bool rayCast(const Vector3 &v0, const Vector3 &dir, KRHitInfo &hitinfo) const;
bool sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const Vector3 &v1, float radius, KRHitInfo &hitinfo) const;
bool lineCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo) const;
bool rayCast(const Vector3 &v0, const Vector3 &dir, HitInfo &hitinfo) const;
bool sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const Vector3 &v1, float radius, HitInfo &hitinfo) const;
static int GetLODCoverage(const std::string &name);
void load(); // Load immediately into the GPU rather than passing through the streamer
protected:
bool m_constant; // TRUE if this should be always loaded and should not be passed through the streamer
private:
KRDataBlock *m_pData;
KRDataBlock *m_pMetaData;
KRDataBlock *m_pIndexBaseData;
void getSubmeshes();
void getMaterials();
static bool rayCast(const Vector3 &start, const Vector3 &dir, const Triangle3 &tri, const Vector3 &tri_n0, const Vector3 &tri_n1, const Vector3 &tri_n2, KRHitInfo &hitinfo);
static bool sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const Vector3 &v1, float radius, const Triangle3 &tri, KRHitInfo &hitinfo);
static bool rayCast(const Vector3 &start, const Vector3 &dir, const Triangle3 &tri, const Vector3 &tri_n0, const Vector3 &tri_n1, const Vector3 &tri_n2, HitInfo &hitinfo);
static bool sphereCast(const Matrix4 &model_to_world, const Vector3 &v0, const Vector3 &v1, float radius, const Triangle3 &tri, HitInfo &hitinfo);
int m_lodCoverage; // This LOD level is activated when the bounding box of the model will cover less than this percent of the screen (100 = highest detail model)
vector<KRMaterial *> m_materials;
set<KRMaterial *> m_uniqueMaterials;
bool m_hasTransparency;
Vector3 m_minPoint, m_maxPoint;
typedef struct {
char szTag[16];
int32_t model_format; // 0 == Triangle list, 1 == Triangle strips, 2 == Indexed triangle list, 3 == Indexed triangle strips, rest are reserved (model_format_t enum)
@@ -257,16 +256,16 @@ private:
int32_t index_base_count;
unsigned char reserved[444]; // Pad out to 512 bytes
} pack_header;
vector<Submesh *> m_submeshes;
int m_vertex_attribute_offset[KRENGINE_NUM_ATTRIBUTES];
int m_vertex_size;
void updateAttributeOffsets();
void setName(const std::string name);
pack_material *getSubmesh(int mesh_index) const;
unsigned char *getVertexData() const;
size_t getVertexDataOffset() const;
@@ -276,15 +275,15 @@ private:
__uint32_t *getIndexBaseData() const;
pack_header *getHeader() const;
pack_bone *getBone(int index);
void getIndexedRange(int index_group, int &start_index_offset, int &start_vertex_offset, int &index_count, int &vertex_count) const;
void releaseData();
void createDataBlocks(KRMeshManager::KRVBOData::vbo_type t);
};