Updated krmodel file format to support bone weights, physics collider meshes, and variable combinations of vertex attributes
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40183
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@@ -101,7 +101,7 @@ void KRModelManager::unbindVBO() {
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}
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}
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void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb) {
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void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights) {
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if(m_currentVBO.data != data || m_currentVBO.size != size) {
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@@ -111,7 +111,7 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
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#endif
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} else if(m_vbosPool.find(data) != m_vbosPool.end()) {
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m_currentVBO = m_vbosPool[data];
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@@ -121,7 +121,7 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
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GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
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#else
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
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#endif
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} else {
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@@ -153,7 +153,7 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
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GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
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GLDEBUG(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
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m_vboMemUsed += size;
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
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configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
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m_currentVBO.size = size;
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m_currentVBO.data = data;
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@@ -163,76 +163,102 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
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}
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}
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void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
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void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights)
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{
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if(enable_vertex) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_VERTEX));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_VERTEX));
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}
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if(enable_normal) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_NORMAL));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_NORMAL));
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}
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if(enable_tangent) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TANGENT));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TANGENT));
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}
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if(enable_uva) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVA));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVA));
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}
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if(enable_uvb) {
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GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVB));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVB));
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}
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if(enable_bone_indexes) {
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEINDEXES));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEINDEXES));
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}
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if(enable_bone_weights) {
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GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEWEIGHTS));
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} else {
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GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEWEIGHTS));
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}
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int data_size = 0;
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if(enable_vertex) {
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data_size += sizeof(KRModel::KRVector3D);
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data_size += sizeof(GLfloat) * 3;
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}
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if(enable_normal) {
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data_size += sizeof(KRModel::KRVector3D);
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data_size += sizeof(GLfloat) * 3;
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}
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if(enable_tangent) {
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data_size += sizeof(KRModel::KRVector3D);
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data_size += sizeof(GLfloat) * 3;
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}
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if(enable_uva) {
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data_size += sizeof(KRModel::TexCoord);
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data_size += sizeof(GLfloat) * 2;
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}
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if(enable_uvb) {
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data_size += sizeof(KRModel::TexCoord);
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data_size += sizeof(GLfloat) * 2;
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}
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if(enable_bone_indexes ) {
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data_size += 4; // 4 bytes
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}
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if(enable_bone_weights) {
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data_size += sizeof(GLfloat) * 4;
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}
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int offset = 0;
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if(enable_vertex) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_normal) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_tangent) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::KRVector3D);
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}
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if(enable_uva) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::TexCoord);
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}
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if(enable_uvb) {
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GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(KRModel::TexCoord);
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}
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if(enable_bone_indexes ) {
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_BONEINDEXES, 1, GL_UNSIGNED_BYTE, 0, data_size, BUFFER_OFFSET(offset)));
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offset += 4; // 4 bytes
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}
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if(enable_bone_weights) {
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GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_BONEWEIGHTS, 4, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
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offset += sizeof(GLfloat) * 4;
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}
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}
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long KRModelManager::getMemUsed()
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