Updated krmodel file format to support bone weights, physics collider meshes, and variable combinations of vertex attributes

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40183
This commit is contained in:
kearwood
2012-12-10 21:09:14 +00:00
parent 317522edd3
commit 4f5fd10e71
17 changed files with 382 additions and 155 deletions

View File

@@ -101,7 +101,7 @@ void KRModelManager::unbindVBO() {
}
}
void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb) {
void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights) {
if(m_currentVBO.data != data || m_currentVBO.size != size) {
@@ -111,7 +111,7 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
#else
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
#endif
} else if(m_vbosPool.find(data) != m_vbosPool.end()) {
m_currentVBO = m_vbosPool[data];
@@ -121,7 +121,7 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
GLDEBUG(glBindVertexArrayOES(m_currentVBO.vao_handle));
#else
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
#endif
} else {
@@ -153,7 +153,7 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
GLDEBUG(glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.vbo_handle));
GLDEBUG(glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
m_vboMemUsed += size;
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb);
configureAttribs(enable_vertex, enable_normal, enable_tangent, enable_uva, enable_uvb, enable_bone_indexes, enable_bone_weights);
m_currentVBO.size = size;
m_currentVBO.data = data;
@@ -163,76 +163,102 @@ void KRModelManager::bindVBO(GLvoid *data, GLsizeiptr size, bool enable_vertex,
}
}
void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb)
void KRModelManager::configureAttribs(bool enable_vertex, bool enable_normal, bool enable_tangent, bool enable_uva, bool enable_uvb, bool enable_bone_indexes, bool enable_bone_weights)
{
if(enable_vertex) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_VERTEX));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_VERTEX));
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_VERTEX));
}
if(enable_normal) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_NORMAL));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_NORMAL));
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_NORMAL));
}
if(enable_tangent) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TANGENT));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TANGENT));
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TANGENT));
}
if(enable_uva) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVA));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVA));
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVA));
}
if(enable_uvb) {
GLDEBUG(glEnableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVB));
} else {
GLDEBUG(glDisableVertexAttribArray(KRShader::KRENGINE_ATTRIB_TEXUVB));
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_TEXUVB));
}
if(enable_bone_indexes) {
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEINDEXES));
} else {
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEINDEXES));
}
if(enable_bone_weights) {
GLDEBUG(glEnableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEWEIGHTS));
} else {
GLDEBUG(glDisableVertexAttribArray(KRModel::KRENGINE_ATTRIB_BONEWEIGHTS));
}
int data_size = 0;
if(enable_vertex) {
data_size += sizeof(KRModel::KRVector3D);
data_size += sizeof(GLfloat) * 3;
}
if(enable_normal) {
data_size += sizeof(KRModel::KRVector3D);
data_size += sizeof(GLfloat) * 3;
}
if(enable_tangent) {
data_size += sizeof(KRModel::KRVector3D);
data_size += sizeof(GLfloat) * 3;
}
if(enable_uva) {
data_size += sizeof(KRModel::TexCoord);
data_size += sizeof(GLfloat) * 2;
}
if(enable_uvb) {
data_size += sizeof(KRModel::TexCoord);
data_size += sizeof(GLfloat) * 2;
}
if(enable_bone_indexes ) {
data_size += 4; // 4 bytes
}
if(enable_bone_weights) {
data_size += sizeof(GLfloat) * 4;
}
int offset = 0;
if(enable_vertex) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_VERTEX, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRModel::KRVector3D);
}
if(enable_normal) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_NORMAL, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRModel::KRVector3D);
}
if(enable_tangent) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_TANGENT, 3, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRModel::KRVector3D);
}
if(enable_uva) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_TEXUVA, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRModel::TexCoord);
}
if(enable_uvb) {
GLDEBUG(glVertexAttribPointer(KRShader::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_TEXUVB, 2, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(KRModel::TexCoord);
}
if(enable_bone_indexes ) {
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_BONEINDEXES, 1, GL_UNSIGNED_BYTE, 0, data_size, BUFFER_OFFSET(offset)));
offset += 4; // 4 bytes
}
if(enable_bone_weights) {
GLDEBUG(glVertexAttribPointer(KRModel::KRENGINE_ATTRIB_BONEWEIGHTS, 4, GL_FLOAT, 0, data_size, BUFFER_OFFSET(offset)));
offset += sizeof(GLfloat) * 4;
}
}
long KRModelManager::getMemUsed()