Updated krmodel file format to support bone weights, physics collider meshes, and variable combinations of vertex attributes
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40183
This commit is contained in:
@@ -48,6 +48,12 @@ KRVector3::KRVector3(const KRVector3 &v) {
|
||||
z = v.z;
|
||||
}
|
||||
|
||||
KRVector3::KRVector3(float *v) {
|
||||
x = v[0];
|
||||
y = v[1];
|
||||
z = v[2];
|
||||
}
|
||||
|
||||
KRVector3 KRVector3::Min() {
|
||||
return KRVector3(-std::numeric_limits<float>::max());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user