Exposed volumetric environment effect parameters

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40155
This commit is contained in:
kearwood
2012-11-14 21:46:30 +00:00
parent 1d22aa189d
commit 50fc0a0533
19 changed files with 177 additions and 330 deletions

View File

@@ -31,9 +31,6 @@
#define PIXEL_SHIFT_3 0.003
#define PIXEL_SHIFT_4 0.004
#define ENABLE_VOLUMETRIC_LIGHTING 1
varying mediump vec2 textureCoordinate;
precision lowp float;
@@ -44,8 +41,8 @@ uniform lowp sampler2D videoFrame;
uniform lowp sampler2D renderFrame;
uniform lowp sampler2D depthFrame;
#if ENABLE_VOLUMETRIC_LIGHTING
uniform lowp sampler2D volumetricLightingFrame;
#if ENABLE_VOLUMETRIC_ENVIRONMENT == 1
uniform lowp sampler2D volumetricEnvironmentFrame;
#endif
void main()
@@ -165,8 +162,8 @@ void main()
// ---- VIDEO_BG END ----
#if ENABLE_VOLUMETRIC_LIGHTING
pixelColor += texture2D(volumetricLightingFrame, textureCoordinate);
#if ENABLE_VOLUMETRIC_ENVIRONMENT == 1
pixelColor += texture2D(volumetricEnvironmentFrame, textureCoordinate);
#endif