/s/KRMat4/Matrix4/g
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@@ -106,7 +106,7 @@ public:
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KRScene *getListenerScene();
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void setListenerScene(KRScene *scene);
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void setListenerOrientation(const Vector3 &position, const Vector3 &forward, const Vector3 &up);
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void setListenerOrientationFromModelMatrix(const KRMat4 &modelMatrix);
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void setListenerOrientationFromModelMatrix(const Matrix4 &modelMatrix);
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Vector3 &getListenerForward();
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Vector3 &getListenerPosition();
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Vector3 &getListenerUp();
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