/s/KRMat4/Matrix4/g
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@@ -58,9 +58,9 @@ KRNode::KRNode(KRScene &scene, std::string name) : KRContextObject(scene.getCont
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m_bindPoseMatrixValid = false;
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m_activePoseMatrixValid = false;
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m_inverseBindPoseMatrixValid = false;
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m_modelMatrix = KRMat4();
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m_bindPoseMatrix = KRMat4();
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m_activePoseMatrix = KRMat4();
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m_modelMatrix = Matrix4();
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m_bindPoseMatrix = Matrix4();
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m_activePoseMatrix = Matrix4();
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m_lod_visible = LOD_VISIBILITY_HIDDEN;
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m_scale_compensation = false;
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m_boundsValid = false;
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@@ -203,7 +203,7 @@ void KRNode::setLocalTranslation(const Vector3 &v, bool set_original) {
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void KRNode::setWorldTranslation(const Vector3 &v)
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{
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if(m_parentNode) {
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setLocalTranslation(KRMat4::Dot(m_parentNode->getInverseModelMatrix(), v));
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setLocalTranslation(Matrix4::Dot(m_parentNode->getInverseModelMatrix(), v));
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} else {
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setLocalTranslation(v);
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}
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@@ -227,7 +227,7 @@ void KRNode::setWorldRotation(const Vector3 &v)
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void KRNode::setWorldScale(const Vector3 &v)
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{
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if(m_parentNode) {
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setLocalScale(KRMat4::DotNoTranslate(m_parentNode->getInverseModelMatrix(), v));
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setLocalScale(Matrix4::DotNoTranslate(m_parentNode->getInverseModelMatrix(), v));
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} else {
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setLocalScale(v);
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}
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@@ -383,7 +383,7 @@ const Vector3 KRNode::getWorldTranslation() {
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}
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const Vector3 KRNode::getWorldScale() {
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return KRMat4::DotNoTranslate(getModelMatrix(), m_localScale);
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return Matrix4::DotNoTranslate(getModelMatrix(), m_localScale);
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}
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std::string KRNode::getElementName() {
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@@ -523,11 +523,11 @@ void KRNode::invalidateBindPoseMatrix()
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}
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}
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const KRMat4 &KRNode::getModelMatrix()
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const Matrix4 &KRNode::getModelMatrix()
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{
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if(!m_modelMatrixValid) {
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m_modelMatrix = KRMat4();
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m_modelMatrix = Matrix4();
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bool parent_is_bone = false;
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if(dynamic_cast<KRBone *>(m_parentNode)) {
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@@ -538,40 +538,40 @@ const KRMat4 &KRNode::getModelMatrix()
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// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
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m_modelMatrix = KRMat4::Translation(-m_scalingPivot)
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* KRMat4::Scaling(m_localScale)
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* KRMat4::Translation(m_scalingPivot)
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* KRMat4::Translation(m_scalingOffset)
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* KRMat4::Translation(-m_rotationPivot)
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m_modelMatrix = Matrix4::Translation(-m_scalingPivot)
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* Matrix4::Scaling(m_localScale)
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* Matrix4::Translation(m_scalingPivot)
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* Matrix4::Translation(m_scalingOffset)
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* Matrix4::Translation(-m_rotationPivot)
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//* (KRQuaternion(m_postRotation) * KRQuaternion(m_localRotation) * KRQuaternion(m_preRotation)).rotationMatrix()
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* KRMat4::Rotation(m_postRotation)
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* KRMat4::Rotation(m_localRotation)
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* KRMat4::Rotation(m_preRotation)
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* KRMat4::Translation(m_rotationPivot)
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* KRMat4::Translation(m_rotationOffset);
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* Matrix4::Rotation(m_postRotation)
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* Matrix4::Rotation(m_localRotation)
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* Matrix4::Rotation(m_preRotation)
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* Matrix4::Translation(m_rotationPivot)
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* Matrix4::Translation(m_rotationOffset);
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if(m_parentNode) {
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m_modelMatrix.rotate(m_parentNode->getWorldRotation());
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m_modelMatrix.translate(KRMat4::Dot(m_parentNode->getModelMatrix(), m_localTranslation));
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m_modelMatrix.translate(Matrix4::Dot(m_parentNode->getModelMatrix(), m_localTranslation));
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} else {
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m_modelMatrix.translate(m_localTranslation);
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}
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} else {
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// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
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m_modelMatrix = KRMat4::Translation(-m_scalingPivot)
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* KRMat4::Scaling(m_localScale)
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* KRMat4::Translation(m_scalingPivot)
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* KRMat4::Translation(m_scalingOffset)
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* KRMat4::Translation(-m_rotationPivot)
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m_modelMatrix = Matrix4::Translation(-m_scalingPivot)
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* Matrix4::Scaling(m_localScale)
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* Matrix4::Translation(m_scalingPivot)
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* Matrix4::Translation(m_scalingOffset)
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* Matrix4::Translation(-m_rotationPivot)
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//* (KRQuaternion(m_postRotation) * KRQuaternion(m_localRotation) * KRQuaternion(m_preRotation)).rotationMatrix()
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* KRMat4::Rotation(m_postRotation)
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* KRMat4::Rotation(m_localRotation)
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* KRMat4::Rotation(m_preRotation)
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* KRMat4::Translation(m_rotationPivot)
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* KRMat4::Translation(m_rotationOffset)
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* KRMat4::Translation(m_localTranslation);
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* Matrix4::Rotation(m_postRotation)
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* Matrix4::Rotation(m_localRotation)
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* Matrix4::Rotation(m_preRotation)
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* Matrix4::Translation(m_rotationPivot)
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* Matrix4::Translation(m_rotationOffset)
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* Matrix4::Translation(m_localTranslation);
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if(m_parentNode) {
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m_modelMatrix *= m_parentNode->getModelMatrix();
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@@ -584,10 +584,10 @@ const KRMat4 &KRNode::getModelMatrix()
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return m_modelMatrix;
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}
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const KRMat4 &KRNode::getBindPoseMatrix()
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const Matrix4 &KRNode::getBindPoseMatrix()
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{
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if(!m_bindPoseMatrixValid) {
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m_bindPoseMatrix = KRMat4();
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m_bindPoseMatrix = Matrix4();
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bool parent_is_bone = false;
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if(dynamic_cast<KRBone *>(m_parentNode)) {
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@@ -595,22 +595,22 @@ const KRMat4 &KRNode::getBindPoseMatrix()
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}
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if(getScaleCompensation() && parent_is_bone) {
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m_bindPoseMatrix = KRMat4::Translation(-m_initialScalingPivot)
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* KRMat4::Scaling(m_initialLocalScale)
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* KRMat4::Translation(m_initialScalingPivot)
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* KRMat4::Translation(m_initialScalingOffset)
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* KRMat4::Translation(-m_initialRotationPivot)
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m_bindPoseMatrix = Matrix4::Translation(-m_initialScalingPivot)
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* Matrix4::Scaling(m_initialLocalScale)
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* Matrix4::Translation(m_initialScalingPivot)
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* Matrix4::Translation(m_initialScalingOffset)
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* Matrix4::Translation(-m_initialRotationPivot)
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//* (KRQuaternion(m_initialPostRotation) * KRQuaternion(m_initialLocalRotation) * KRQuaternion(m_initialPreRotation)).rotationMatrix()
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* KRMat4::Rotation(m_initialPostRotation)
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* KRMat4::Rotation(m_initialLocalRotation)
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* KRMat4::Rotation(m_initialPreRotation)
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* KRMat4::Translation(m_initialRotationPivot)
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* KRMat4::Translation(m_initialRotationOffset);
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* Matrix4::Rotation(m_initialPostRotation)
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* Matrix4::Rotation(m_initialLocalRotation)
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* Matrix4::Rotation(m_initialPreRotation)
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* Matrix4::Translation(m_initialRotationPivot)
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* Matrix4::Translation(m_initialRotationOffset);
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//m_bindPoseMatrix.translate(m_localTranslation);
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if(m_parentNode) {
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m_bindPoseMatrix.rotate(m_parentNode->getBindPoseWorldRotation());
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m_bindPoseMatrix.translate(KRMat4::Dot(m_parentNode->getBindPoseMatrix(), m_localTranslation));
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m_bindPoseMatrix.translate(Matrix4::Dot(m_parentNode->getBindPoseMatrix(), m_localTranslation));
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} else {
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m_bindPoseMatrix.translate(m_localTranslation);
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}
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@@ -618,18 +618,18 @@ const KRMat4 &KRNode::getBindPoseMatrix()
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// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
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m_bindPoseMatrix = KRMat4::Translation(-m_initialScalingPivot)
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* KRMat4::Scaling(m_initialLocalScale)
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* KRMat4::Translation(m_initialScalingPivot)
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* KRMat4::Translation(m_initialScalingOffset)
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* KRMat4::Translation(-m_initialRotationPivot)
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m_bindPoseMatrix = Matrix4::Translation(-m_initialScalingPivot)
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* Matrix4::Scaling(m_initialLocalScale)
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* Matrix4::Translation(m_initialScalingPivot)
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* Matrix4::Translation(m_initialScalingOffset)
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* Matrix4::Translation(-m_initialRotationPivot)
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// * (KRQuaternion(m_initialPostRotation) * KRQuaternion(m_initialLocalRotation) * KRQuaternion(m_initialPreRotation)).rotationMatrix()
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* KRMat4::Rotation(m_initialPostRotation)
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* KRMat4::Rotation(m_initialLocalRotation)
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* KRMat4::Rotation(m_initialPreRotation)
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* KRMat4::Translation(m_initialRotationPivot)
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* KRMat4::Translation(m_initialRotationOffset)
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* KRMat4::Translation(m_initialLocalTranslation);
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* Matrix4::Rotation(m_initialPostRotation)
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* Matrix4::Rotation(m_initialLocalRotation)
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* Matrix4::Rotation(m_initialPreRotation)
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* Matrix4::Translation(m_initialRotationPivot)
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* Matrix4::Translation(m_initialRotationOffset)
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* Matrix4::Translation(m_initialLocalTranslation);
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if(m_parentNode && parent_is_bone) {
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@@ -643,11 +643,11 @@ const KRMat4 &KRNode::getBindPoseMatrix()
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return m_bindPoseMatrix;
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}
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const KRMat4 &KRNode::getActivePoseMatrix()
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const Matrix4 &KRNode::getActivePoseMatrix()
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{
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if(!m_activePoseMatrixValid) {
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m_activePoseMatrix = KRMat4();
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m_activePoseMatrix = Matrix4();
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bool parent_is_bone = false;
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if(dynamic_cast<KRBone *>(m_parentNode)) {
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@@ -655,38 +655,38 @@ const KRMat4 &KRNode::getActivePoseMatrix()
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}
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if(getScaleCompensation() && parent_is_bone) {
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m_activePoseMatrix= KRMat4::Translation(-m_scalingPivot)
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* KRMat4::Scaling(m_localScale)
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* KRMat4::Translation(m_scalingPivot)
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* KRMat4::Translation(m_scalingOffset)
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* KRMat4::Translation(-m_rotationPivot)
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* KRMat4::Rotation(m_postRotation)
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* KRMat4::Rotation(m_localRotation)
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* KRMat4::Rotation(m_preRotation)
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* KRMat4::Translation(m_rotationPivot)
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* KRMat4::Translation(m_rotationOffset);
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m_activePoseMatrix= Matrix4::Translation(-m_scalingPivot)
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* Matrix4::Scaling(m_localScale)
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* Matrix4::Translation(m_scalingPivot)
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* Matrix4::Translation(m_scalingOffset)
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* Matrix4::Translation(-m_rotationPivot)
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* Matrix4::Rotation(m_postRotation)
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* Matrix4::Rotation(m_localRotation)
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* Matrix4::Rotation(m_preRotation)
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* Matrix4::Translation(m_rotationPivot)
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* Matrix4::Translation(m_rotationOffset);
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if(m_parentNode) {
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m_activePoseMatrix.rotate(m_parentNode->getActivePoseWorldRotation());
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m_activePoseMatrix.translate(KRMat4::Dot(m_parentNode->getActivePoseMatrix(), m_localTranslation));
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m_activePoseMatrix.translate(Matrix4::Dot(m_parentNode->getActivePoseMatrix(), m_localTranslation));
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} else {
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m_activePoseMatrix.translate(m_localTranslation);
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}
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} else {
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// WorldTransform = ParentWorldTransform * T * Roff * Rp * Rpre * R * Rpost * Rp-1 * Soff * Sp * S * Sp-1
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m_activePoseMatrix = KRMat4::Translation(-m_scalingPivot)
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* KRMat4::Scaling(m_localScale)
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* KRMat4::Translation(m_scalingPivot)
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* KRMat4::Translation(m_scalingOffset)
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* KRMat4::Translation(-m_rotationPivot)
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* KRMat4::Rotation(m_postRotation)
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* KRMat4::Rotation(m_localRotation)
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* KRMat4::Rotation(m_preRotation)
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* KRMat4::Translation(m_rotationPivot)
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* KRMat4::Translation(m_rotationOffset)
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* KRMat4::Translation(m_localTranslation);
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m_activePoseMatrix = Matrix4::Translation(-m_scalingPivot)
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* Matrix4::Scaling(m_localScale)
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* Matrix4::Translation(m_scalingPivot)
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* Matrix4::Translation(m_scalingOffset)
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* Matrix4::Translation(-m_rotationPivot)
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* Matrix4::Rotation(m_postRotation)
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* Matrix4::Rotation(m_localRotation)
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* Matrix4::Rotation(m_preRotation)
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* Matrix4::Translation(m_rotationPivot)
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* Matrix4::Translation(m_rotationOffset)
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* Matrix4::Translation(m_localTranslation);
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if(m_parentNode && parent_is_bone) {
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@@ -725,18 +725,18 @@ const KRQuaternion KRNode::getActivePoseWorldRotation() {
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return world_rotation;
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}
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const KRMat4 &KRNode::getInverseModelMatrix()
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const Matrix4 &KRNode::getInverseModelMatrix()
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{
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if(!m_inverseModelMatrixValid) {
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m_inverseModelMatrix = KRMat4::Invert(getModelMatrix());
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m_inverseModelMatrix = Matrix4::Invert(getModelMatrix());
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}
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return m_inverseModelMatrix;
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}
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const KRMat4 &KRNode::getInverseBindPoseMatrix()
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const Matrix4 &KRNode::getInverseBindPoseMatrix()
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{
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if(!m_inverseBindPoseMatrixValid ) {
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m_inverseBindPoseMatrix = KRMat4::Invert(getBindPoseMatrix());
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m_inverseBindPoseMatrix = Matrix4::Invert(getBindPoseMatrix());
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m_inverseBindPoseMatrixValid = true;
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}
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return m_inverseBindPoseMatrix;
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@@ -919,12 +919,12 @@ KRNode::LodVisibility KRNode::getLODVisibility()
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const Vector3 KRNode::localToWorld(const Vector3 &local_point)
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{
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return KRMat4::Dot(getModelMatrix(), local_point);
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return Matrix4::Dot(getModelMatrix(), local_point);
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}
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const Vector3 KRNode::worldToLocal(const Vector3 &world_point)
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{
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return KRMat4::Dot(getInverseModelMatrix(), world_point);
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return Matrix4::Dot(getInverseModelMatrix(), world_point);
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}
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void KRNode::addBehavior(KRBehavior *behavior)
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