/s/KRMat4/Matrix4/g

This commit is contained in:
Kearwood Kip Gilbert
2017-07-29 17:54:27 -07:00
parent 1d98f314b2
commit 514b7e7ad0
41 changed files with 251 additions and 811 deletions

View File

@@ -15,13 +15,13 @@
KRViewport::KRViewport()
{
m_size = Vector2::One();
m_matProjection = KRMat4();
m_matView = KRMat4();
m_matProjection = Matrix4();
m_matView = Matrix4();
m_lodBias = 0.0f;
calculateDerivedValues();
}
KRViewport::KRViewport(const Vector2 &size, const KRMat4 &matView, const KRMat4 &matProjection)
KRViewport::KRViewport(const Vector2 &size, const Matrix4 &matView, const Matrix4 &matProjection)
{
m_size = size;
m_matView = matView;
@@ -53,12 +53,12 @@ const Vector2 &KRViewport::getSize() const
return m_size;
}
const KRMat4 &KRViewport::getViewMatrix() const
const Matrix4 &KRViewport::getViewMatrix() const
{
return m_matView;
}
const KRMat4 &KRViewport::getProjectionMatrix() const
const Matrix4 &KRViewport::getProjectionMatrix() const
{
return m_matProjection;
}
@@ -68,29 +68,29 @@ void KRViewport::setSize(const Vector2 &size)
m_size = size;
}
void KRViewport::setViewMatrix(const KRMat4 &matView)
void KRViewport::setViewMatrix(const Matrix4 &matView)
{
m_matView = matView;
calculateDerivedValues();
}
void KRViewport::setProjectionMatrix(const KRMat4 &matProjection)
void KRViewport::setProjectionMatrix(const Matrix4 &matProjection)
{
m_matProjection = matProjection;
calculateDerivedValues();
}
const KRMat4 &KRViewport::KRViewport::getViewProjectionMatrix() const
const Matrix4 &KRViewport::KRViewport::getViewProjectionMatrix() const
{
return m_matViewProjection;
}
const KRMat4 &KRViewport::getInverseViewMatrix() const
const Matrix4 &KRViewport::getInverseViewMatrix() const
{
return m_matInverseView;
}
const KRMat4 &KRViewport::getInverseProjectionMatrix() const
const Matrix4 &KRViewport::getInverseProjectionMatrix() const
{
return m_matInverseProjection;
}
@@ -118,10 +118,10 @@ const int *KRViewport::getBackToFrontOrder() const
void KRViewport::calculateDerivedValues()
{
m_matViewProjection = m_matView * m_matProjection;
m_matInverseView = KRMat4::Invert(m_matView);
m_matInverseProjection = KRMat4::Invert(m_matProjection);
m_cameraPosition = KRMat4::Dot(m_matInverseView, Vector3::Zero());
m_cameraDirection = KRMat4::Dot(m_matInverseView, Vector3(0.0, 0.0, 1.0)) - KRMat4::Dot(m_matInverseView, Vector3(0.0, 0.0, 0.0));
m_matInverseView = Matrix4::Invert(m_matView);
m_matInverseProjection = Matrix4::Invert(m_matProjection);
m_cameraPosition = Matrix4::Dot(m_matInverseView, Vector3::Zero());
m_cameraDirection = Matrix4::Dot(m_matInverseView, Vector3(0.0, 0.0, 1.0)) - Matrix4::Dot(m_matInverseView, Vector3(0.0, 0.0, 0.0));
for(int i=0; i<8; i++) {
m_frontToBackOrder[i] = i;
@@ -177,7 +177,7 @@ float KRViewport::coverage(const KRAABB &b) const
Vector3 nearest_point = b.nearestPoint(getCameraPosition());
float distance = (nearest_point - getCameraPosition()).magnitude();
Vector3 v = KRMat4::DotWDiv(m_matProjection, getCameraPosition() + getCameraDirection() * distance);
Vector3 v = Matrix4::DotWDiv(m_matProjection, getCameraPosition() + getCameraDirection() * distance);
float screen_depth = distance / 1000.0f;
@@ -189,7 +189,7 @@ float KRViewport::coverage(const KRAABB &b) const
Vector2 screen_max;
// Loop through all corners and transform them to screen space
for(int i=0; i<8; i++) {
Vector3 screen_pos = KRMat4::DotWDiv(m_matViewProjection, Vector3(i & 1 ? b.min.x : b.max.x, i & 2 ? b.min.y : b.max.y, i & 4 ? b.min.z : b.max.z));
Vector3 screen_pos = Matrix4::DotWDiv(m_matViewProjection, Vector3(i & 1 ? b.min.x : b.max.x, i & 2 ? b.min.y : b.max.y, i & 4 ? b.min.z : b.max.z));
if(i==0) {
screen_min = screen_pos.xy();
screen_max = screen_pos.xy();
@@ -226,7 +226,7 @@ bool KRViewport::visible(const KRAABB &b) const
(iCorner & 2) == 0 ? b.min.y : b.max.y,
(iCorner & 4) == 0 ? b.min.z : b.max.z, 1.0f);
Vector4 cornerVertex = KRMat4::Dot4(m_matViewProjection, sourceCornerVertex);
Vector4 cornerVertex = Matrix4::Dot4(m_matViewProjection, sourceCornerVertex);
if(cornerVertex.x < -cornerVertex.w) {
outside_count[0]++;