KRCollider is now using KRMeshBinding
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@@ -48,7 +48,6 @@ void KRCollider::InitNodeInfo(KrNodeInfo* nodeInfo)
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KRCollider::KRCollider(KRScene& scene, std::string name)
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: KRNode(scene, name)
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, m_model(nullptr)
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, m_layer_mask(0xffff)
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, m_audio_occlusion(1.0f)
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{
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@@ -57,11 +56,10 @@ KRCollider::KRCollider(KRScene& scene, std::string name)
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KRCollider::KRCollider(KRScene& scene, std::string collider_name, std::string model_name, unsigned int layer_mask, float audio_occlusion)
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: KRNode(scene, collider_name)
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, m_layer_mask(layer_mask)
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, m_audio_occlusion(audio_occlusion)
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{
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m_model_name = model_name;
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m_layer_mask = layer_mask;
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m_audio_occlusion = audio_occlusion;
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m_model = nullptr;
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m_model.setName(model_name);
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}
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KRCollider::~KRCollider()
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@@ -77,7 +75,7 @@ std::string KRCollider::getElementName()
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tinyxml2::XMLElement* KRCollider::saveXML(tinyxml2::XMLNode* parent)
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{
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tinyxml2::XMLElement* e = KRNode::saveXML(parent);
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e->SetAttribute("mesh", m_model_name.c_str());
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e->SetAttribute("mesh", m_model.getName().c_str());
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e->SetAttribute("layer_mask", m_layer_mask);
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e->SetAttribute("audio_occlusion", m_audio_occlusion);
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return e;
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@@ -86,8 +84,7 @@ tinyxml2::XMLElement* KRCollider::saveXML(tinyxml2::XMLNode* parent)
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void KRCollider::loadXML(tinyxml2::XMLElement* e)
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{
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KRNode::loadXML(e);
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m_model_name = e->Attribute("mesh");
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m_model.setName(e->Attribute("mesh"));
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m_layer_mask = 65535;
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if (e->QueryUnsignedAttribute("layer_mask", &m_layer_mask) != tinyxml2::XML_SUCCESS) {
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@@ -102,19 +99,18 @@ void KRCollider::loadXML(tinyxml2::XMLElement* e)
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void KRCollider::loadModel()
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{
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if (m_model == nullptr) {
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m_model = m_pContext->getMeshManager()->getMesh(m_model_name.c_str());
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if (m_model) {
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getScene().notify_sceneGraphModify(this);
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}
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KRMesh* prevModel = m_model.get();
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m_model.load(&getContext());
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if (m_model.get() != prevModel) {
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getScene().notify_sceneGraphModify(this);
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}
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}
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AABB KRCollider::getBounds()
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{
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loadModel();
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if (m_model) {
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return AABB::Create(m_model->getMinPoint(), m_model->getMaxPoint(), getModelMatrix());
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if (m_model.isLoaded()) {
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return AABB::Create(m_model.get()->getMinPoint(), m_model.get()->getMaxPoint(), getModelMatrix());
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} else {
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return AABB::Infinite();
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}
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@@ -124,7 +120,7 @@ bool KRCollider::lineCast(const Vector3& v0, const Vector3& v1, HitInfo& hitinfo
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{
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if (layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set
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loadModel();
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if (m_model) {
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if (m_model.isLoaded()) {
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if (getBounds().intersectsLine(v0, v1)) {
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Vector3 v0_model_space = Matrix4::Dot(getInverseModelMatrix(), v0);
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Vector3 v1_model_space = Matrix4::Dot(getInverseModelMatrix(), v1);
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@@ -134,7 +130,7 @@ bool KRCollider::lineCast(const Vector3& v0, const Vector3& v1, HitInfo& hitinfo
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hitinfo_model_space = HitInfo(hit_position_model_space, Matrix4::DotNoTranslate(getInverseModelMatrix(), hitinfo.getNormal()), (hit_position_model_space - v0_model_space).magnitude(), hitinfo.getNode());
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}
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if (m_model->lineCast(v0_model_space, v1_model_space, hitinfo_model_space)) {
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if (m_model.get()->lineCast(v0_model_space, v1_model_space, hitinfo_model_space)) {
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Vector3 hit_position_world_space = Matrix4::Dot(getModelMatrix(), hitinfo_model_space.getPosition());
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hitinfo = HitInfo(hit_position_world_space, Vector3::Normalize(Matrix4::DotNoTranslate(getModelMatrix(), hitinfo_model_space.getNormal())), (hit_position_world_space - v0).magnitude(), this);
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return true;
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@@ -149,7 +145,7 @@ bool KRCollider::rayCast(const Vector3& v0, const Vector3& dir, HitInfo& hitinfo
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{
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if (layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set
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loadModel();
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if (m_model) {
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if (m_model.isLoaded()) {
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if (getBounds().intersectsRay(v0, dir)) {
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Vector3 v0_model_space = Matrix4::Dot(getInverseModelMatrix(), v0);
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Vector3 dir_model_space = Vector3::Normalize(Matrix4::DotNoTranslate(getInverseModelMatrix(), dir));
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@@ -159,7 +155,7 @@ bool KRCollider::rayCast(const Vector3& v0, const Vector3& dir, HitInfo& hitinfo
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hitinfo_model_space = HitInfo(hit_position_model_space, Vector3::Normalize(Matrix4::DotNoTranslate(getInverseModelMatrix(), hitinfo.getNormal())), (hit_position_model_space - v0_model_space).magnitude(), hitinfo.getNode());
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}
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if (m_model->rayCast(v0_model_space, dir_model_space, hitinfo_model_space)) {
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if (m_model.get()->rayCast(v0_model_space, dir_model_space, hitinfo_model_space)) {
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Vector3 hit_position_world_space = Matrix4::Dot(getModelMatrix(), hitinfo_model_space.getPosition());
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hitinfo = HitInfo(hit_position_world_space, Vector3::Normalize(Matrix4::DotNoTranslate(getModelMatrix(), hitinfo_model_space.getNormal())), (hit_position_world_space - v0).magnitude(), this);
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return true;
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@@ -174,14 +170,14 @@ bool KRCollider::sphereCast(const Vector3& v0, const Vector3& v1, float radius,
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{
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if (layer_mask & m_layer_mask) { // Only test if layer masks have a common bit set
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loadModel();
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if (m_model) {
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if (m_model.isLoaded()) {
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AABB sphereCastBounds = AABB::Create( // TODO - Need to cache this; perhaps encasulate within a "spherecast" class to be passed through these functions
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Vector3::Create(KRMIN(v0.x, v1.x) - radius, KRMIN(v0.y, v1.y) - radius, KRMIN(v0.z, v1.z) - radius),
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Vector3::Create(KRMAX(v0.x, v1.x) + radius, KRMAX(v0.y, v1.y) + radius, KRMAX(v0.z, v1.z) + radius)
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);
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if (getBounds().intersects(sphereCastBounds)) {
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if (m_model->sphereCast(getModelMatrix(), v0, v1, radius, hitinfo)) {
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if (m_model.get()->sphereCast(getModelMatrix(), v0, v1, radius, hitinfo)) {
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hitinfo = HitInfo(hitinfo.getPosition(), hitinfo.getNormal(), hitinfo.getDistance(), this);
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return true;
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}
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@@ -220,7 +216,7 @@ void KRCollider::render(RenderInfo& ri)
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if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_FORWARD_TRANSPARENT && ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_COLLIDERS) {
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loadModel();
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if (m_model) {
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if (m_model.isLoaded()) {
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GL_PUSH_GROUP_MARKER("Debug Overlays");
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@@ -233,14 +229,14 @@ void KRCollider::render(RenderInfo& ri)
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info.spot_lights = &ri.spot_lights;
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info.renderPass = ri.renderPass;
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info.rasterMode = RasterMode::kAdditive;
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info.modelFormat = m_model->getModelFormat();
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info.vertexAttributes = m_model->getVertexAttributes();
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info.modelFormat = m_model.get()->getModelFormat();
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info.vertexAttributes = m_model.get()->getVertexAttributes();
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KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->bind(ri, getModelMatrix());
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m_model->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f);
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m_model.get()->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f);
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GL_POP_GROUP_MARKER;
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}
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@@ -41,6 +41,7 @@
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#include "KRModel.h"
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#include "KRCamera.h"
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#include "resources/mesh/KRMeshManager.h"
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#include "resources/mesh/KRMeshBinding.h"
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#include "KRNode.h"
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#include "KRContext.h"
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#include "resources/mesh/KRMesh.h"
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@@ -73,8 +74,7 @@ public:
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void render(RenderInfo& ri) override;
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private:
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KRMesh* m_model;
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std::string m_model_name;
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KRMeshBinding m_model;
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unsigned int m_layer_mask;
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float m_audio_occlusion;
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