KRCollider is now using KRMeshBinding
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@@ -41,6 +41,7 @@
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#include "KRModel.h"
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#include "KRCamera.h"
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#include "resources/mesh/KRMeshManager.h"
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#include "resources/mesh/KRMeshBinding.h"
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#include "KRNode.h"
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#include "KRContext.h"
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#include "resources/mesh/KRMesh.h"
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@@ -73,8 +74,7 @@ public:
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void render(RenderInfo& ri) override;
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private:
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KRMesh* m_model;
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std::string m_model_name;
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KRMeshBinding m_model;
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unsigned int m_layer_mask;
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float m_audio_occlusion;
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