KRCollider is now using KRMeshBinding

This commit is contained in:
2025-11-11 23:20:00 -08:00
parent 82019987e6
commit 51b8bcbc78
4 changed files with 25 additions and 29 deletions

View File

@@ -41,6 +41,7 @@
#include "KRModel.h"
#include "KRCamera.h"
#include "resources/mesh/KRMeshManager.h"
#include "resources/mesh/KRMeshBinding.h"
#include "KRNode.h"
#include "KRContext.h"
#include "resources/mesh/KRMesh.h"
@@ -73,8 +74,7 @@ public:
void render(RenderInfo& ri) override;
private:
KRMesh* m_model;
std::string m_model_name;
KRMeshBinding m_model;
unsigned int m_layer_mask;
float m_audio_occlusion;