diff --git a/kraken/nodes/KRModel.cpp b/kraken/nodes/KRModel.cpp index 8bd2b7d..a612514 100755 --- a/kraken/nodes/KRModel.cpp +++ b/kraken/nodes/KRModel.cpp @@ -291,14 +291,6 @@ void KRModel::render(KRNode::RenderInfo& ri) } } - - - if (m_lightMap.isBound() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) { - m_lightMap.get()->requestResidency(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP); - // TODO - Vulkan refactoring. We need to bind the shadow map in KRMesh::Render - // m_pContext->getTextureManager()->selectTexture(5, m_pLightMap, lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP); - } - if (pModel) { Matrix4 matModel = getModelMatrix(); if (m_faces_camera) {