Enabled draw call for debug text overlay

Vertically flipped debug text character sampling from font texture.
Debug text overlay pass now functioning in Vulkan
This commit is contained in:
2022-09-21 00:59:31 -07:00
parent 6b93fcbf87
commit 5219cf0ba7

View File

@@ -672,8 +672,8 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
Vector2 bottom_right_pos = Vector2::Create(-1.0f + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f);
top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow);
Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow + dTexScale);
Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow + dTexScale);
Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow);
vertex_data[vertex_count].x = top_left_pos.x;
vertex_data[vertex_count].y = top_left_pos.y;
@@ -742,7 +742,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
m_debug_text_vbo_data.load(commandBuffer);
m_debug_text_vbo_data.bind(commandBuffer);
// vkCmdDraw(commandBuffer, vertex_count, 1, 0, 0);
vkCmdDraw(commandBuffer, vertex_count, 1, 0, 0);
m_debug_text_vertices.unlock();