Enabled draw call for debug text overlay
Vertically flipped debug text character sampling from font texture. Debug text overlay pass now functioning in Vulkan
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@@ -672,8 +672,8 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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Vector2 bottom_right_pos = Vector2::Create(-1.0f + dScaleX * (iCol + 1), dScaleY * iRow + dScaleY - 1.0f);
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top_left_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
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bottom_right_pos += Vector2::Create(1.0f / 2048.0f * 0.5f, 1.0f / 1536.0f * 0.5f);
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Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow);
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Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow + dTexScale);
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Vector2 top_left_uv = Vector2::Create(dTexScale * iTexCol, dTexScale * iTexRow + dTexScale);
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Vector2 bottom_right_uv = Vector2::Create(dTexScale * iTexCol + dTexScale, dTexScale * iTexRow);
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vertex_data[vertex_count].x = top_left_pos.x;
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vertex_data[vertex_count].y = top_left_pos.y;
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@@ -742,7 +742,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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m_debug_text_vbo_data.load(commandBuffer);
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m_debug_text_vbo_data.bind(commandBuffer);
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// vkCmdDraw(commandBuffer, vertex_count, 1, 0, 0);
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vkCmdDraw(commandBuffer, vertex_count, 1, 0, 0);
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m_debug_text_vertices.unlock();
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