Reduced boilerplate needed to select and bind a KRPipeline
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@@ -140,7 +140,7 @@ void KRAmbientZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
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KRPipeline *pPipeline = getContext().getPipelineManager()->getPipeline(info);
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if(getContext().getPipelineManager()->selectPipeline(*pCamera, pPipeline, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
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if(getContext().getPipelineManager()->selectPipeline(*pCamera, pPipeline, viewport, sphereModelMatrix, &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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