Light mapping implemented

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4023
This commit is contained in:
kearwood
2012-03-29 19:39:28 +00:00
parent 35d138c31c
commit 5498499b51
23 changed files with 136 additions and 70 deletions

View File

@@ -50,7 +50,7 @@ class KRScene {
public:
KRScene();
~KRScene();
KRInstance *addInstance(KRModel *pModel, KRMat4 modelMatrix);
KRInstance *addInstance(KRModel *pModel, KRMat4 modelMatrix, std::string shadow_map);
void render(KRCamera *pCamera, KRBoundingVolume &frustrumVolume, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager);
KRBoundingVolume getExtents();
private: