Light mapping implemented

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4023
This commit is contained in:
kearwood
2012-03-29 19:39:28 +00:00
parent 35d138c31c
commit 5498499b51
23 changed files with 136 additions and 70 deletions

View File

@@ -50,7 +50,7 @@ public:
KRShaderManager(const GLchar *szVertShaderSource, const GLchar *szFragShaderSource);
~KRShaderManager();
KRShader *getShader(KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality);
KRShader *getShader(KRCamera *pCamera, bool bDiffuseMap, bool bNormalMap, bool bSpecMap, int iShadowQuality, bool bShadowMap);
private:
std::map<std::string, KRShader *> m_shaders;