Light mapping implemented
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4023
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@@ -127,7 +127,7 @@
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//m_scene.addInstance(pModelManager->getModel("fachwerkhaus12"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("HoganCombined"), KRMat4());
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m_scene.addInstance(pModelManager->getModel("degagetest"), KRMat4());
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m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap1k");
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[renderEngine setNearZ: 25.0];
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[renderEngine setFarZ: 5000.0];
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@@ -231,7 +231,7 @@
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pos.rotate((double)rand() / (double)RAND_MAX * 6.282, Y_AXIS);
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pos.translate((double)rand() / (double)RAND_MAX * 10000 - 5000, 0.0, (double)rand() / (double)RAND_MAX * 10000 - 5000);
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scene->addInstance(pModelManager->getModel(szName), pos);
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scene->addInstance(pModelManager->getModel(szName), pos, "");
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}
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}
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