Light mapping implemented

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4023
This commit is contained in:
kearwood
2012-03-29 19:39:28 +00:00
parent 35d138c31c
commit 5498499b51
23 changed files with 136 additions and 70 deletions

View File

@@ -127,7 +127,7 @@
//m_scene.addInstance(pModelManager->getModel("fachwerkhaus12"), KRMat4());
//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
//m_scene.addInstance(pModelManager->getModel("HoganCombined"), KRMat4());
m_scene.addInstance(pModelManager->getModel("degagetest"), KRMat4());
m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap1k");
[renderEngine setNearZ: 25.0];
[renderEngine setFarZ: 5000.0];

View File

@@ -231,7 +231,7 @@
pos.rotate((double)rand() / (double)RAND_MAX * 6.282, Y_AXIS);
pos.translate((double)rand() / (double)RAND_MAX * 10000 - 5000, 0.0, (double)rand() / (double)RAND_MAX * 10000 - 5000);
scene->addInstance(pModelManager->getModel(szName), pos);
scene->addInstance(pModelManager->getModel(szName), pos, "");
}
}