Implemented automatic binding of push constants at runtime using SPIRV-Reflection.
Replaced GL uniforms with Vulkan push constants.
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@@ -152,7 +152,7 @@ void KRDirectionalLight::render(RenderInfo& ri) {
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info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
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KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->bind(*ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass, Vector3::Zero(), 0.0f, Vector4::Zero());
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
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pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);
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